Podcast episode profile for 166. The last day of Edison demo party 2026
It's time to close the book on Edison demo party for this time. Join DJ Daemon and Coreus live from M/S Borgilla in Stockholm on the 18th of July 2026 where we talk to D.Fox and fsFreak. We also give you one hour of everything you want to know about Alexander Brandon, the legendary artist and then we hold a roundtable with Nocturn about retro games and the joy we got from them.
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This profile was last updated on: 2026-08-16 15:56:57
🎙 Curated by DJ Daemon
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🎙 About the podcast
Flashback, tracks from the past
We have covered the demo scene since 2020, and play all the great chip tune music as well. Join us to hear tracked music combined with commentary from the geek-of-all-trades: DJ Daemon. He was once known as Daemon in the Amigaworld, and brings you stories about Amiga, retrocomputing, C64, demos, the demo scene and all things nerdy in the retro world.
We play tracker music composed on Protracker, Screamtracker, Fasttracker and Impulsetracker. It's music composed on Amiga and the retro-PC. Genres such as Chiptune, Synthwave and Retro electro.
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Transcript
ericade.radio - We are Live from the Edison demo party with DJ Daemon and Coreus
The Ericade Radio Network. We are live from the Enison Demo Party with DJ Daemon and Corius. Well, hello, hello, hello. We are here finally on the MS Borgilla. How are things going?
DJ Daemon and Coreus welcome you to the show and debate on how to pronounce the next song.
That's right, DJ Daemon. we made it. We're alive. Isn't that what we used to say?
That... that is a good thing to say actually.
Yeah, Edison twenty twenty-six, day two here from Stockholm, Sweden, and we're on a boat.
We are not sinking. This is not a submarine, this is a boat anchored to the shore here in central Stockholm in Sweden.
Firmly placed. And so are we. We have a whole large playlist and schedule to get through. And we are actually yeah, we have a very well known scener here with us, and we'll talk to him very shortly after we play the first song of the day, which is how do you pronounce the band name here, DG Demon?
Yeah, I mean say rewind, so maybe it's the the Rew.
Rev with the Rivendell.
The REW - Rivendell
[Interview] DJ Daemon and Coreus talks to scener D.Fox. He is a old hand in party organizing and also the brains behind \"Partymeister\" a software he is famous for breaking every now and then.
Yeah, soft melodious sounds there. Rivendell.
Very nice calm start to an early Saturday, well midday I guess. yeah we have here now at a bar in in at Edison twenty thirty six serving the demo scene since way back when and an integral part of the revision demo party that runs yeah mostly every year. Together with Dojo he helpsevery scenery to a smooth wake-up with their morning glory show. I think you already know who I'm talking about. He's also the author of one of the most used demo party systems well was Partymeister. And now he is here at Edison 2026. Welcome to the bar, DFOX.D.
Hey, good to see you. Thanks for inviting me.
Yeah. When we when we interviewed Harris of Funwan w when we interviewed Truck at the Revision twenty twenty six this year, he he mentioned that you have a tradition. Can you can can you it's system related. Do you can you take a guess at what it is?D.
System related prediction testing and production?
It's related to Party Meister.The fact that you like to break party meister with at least one new feature every year. so howD.
At least at least one new feature every year, yeah. This year I think nothing broke. wow. For unknown reasons. Even though I did quite a bit of refactoring this year because some of the pieces of the software are pretty old by now. yeah, this year I think we were l we were lucky. But usually it's
How many did you break this year at theD.
yeah I get anxious. It's like okay I could do something and I start doing something which breaks things. But yeah, it's just you know, software is software and I like to tinker around and innovate. But sometimes innovation leads to well, testing in production. Getting yelled getting yelled at by the beam team that something is not working, or getting last minute requests by the compo team they need something special for
Testing in production.D.
Something Zippoid actually asked for something this year which we have to implement on the last minute but it worked out.
Super a super agile program though.D.
Basically yes, yeah.
yeah.
Yes.
You are the mind behind Partymeister that has become the golden standard for voting in demo parties. What spurred the creation of it?D.
I think I I started helping with organizing demo parties in two thousand-ish. And for the first two, three years we basically met three days before the party and started writing a party system. And after doing that for three years in a row, I was like, that cannot be that's not sustainable.And I thought about working on something for our party back then was which was the ultimate meeting in Germany. And I just worked on something that s seemed useful for us to have and not to have the stressful week before the party to fix everything and do everything. And yeah, that that was the inspiration for it. And it got picked up by Breakpoint quite early on because they also had the problem, like I think Breakpoint two thousand three, they also wrote something from scratch whichdidn't work very well during the party. And yeah, and that was I guess a good boost to my motivation to keep going and yeah quite some events have used it over the years.
I saw on GitHub that most of the repositories have been archived. Yeah, is the product on hiat hiatus or superseded by a something better?D.
basically I'm only working on it for revision nowadays because it's very specifically tailored to the revision needs and it it's over engineered for many other parties because there are so many flags and special treatments for the compo team basically. And yeah it's the repositories are locked currently because the that was the name, yeah, megadolon attacked, the NPM supply chain attack and I since it was shortly before the vacation it just locked everything down so nothing butCan happen. And I will reopen things next week when I'm back home.
So new features will eventually appear.D.
I think so, yeah. Yeah. I've been working quite a bit on it before revision and it's usually a hiatus. And in autumn I start tinkering around again. I might be even be an official release maybe by the end of the year.
What version are we at now then?D.
we're joking around about it every year. Sometimes it's version four, sometimes it's version five thousand. It is it depending on the mood. But officially this is currently the third version of working on version four.
Yeah. Okay. let's fire off let's go way back. obviously we we like to talk retro and history here. So a quick history lesson, when and how did you get involved with the demo scene?D.
The demo scene. I remember watching my first demo I think ninety three, ninety four and anita of a friend. don't remember what it was exactly but it was very fascinating.And we didn't know what it was. We just watched funny things and cool stuff on our Amiga. Then got a modem in ninety five and dug around the local mailboxes, found some more demos. And then a friend told me like, there's a there's an interesting party up in the region of Cologne. It was in ninety-seven, so we went there. First demo party was Evoke ninety-seven and never stopped going after that because it was an amazing experience meeting somany people with the same interests and so many talented people and it was just ins inspiring to be part of it and it just escalated from there so to speak.
Why did you did you compete in any fashion?D.
I started competing in 1998. Did mostly graphics, ray trace graphics for a couple of years. Worked on a couple of demos. Now and again I still do. It just every couple of years if something comes up or I am inspired. But usually my demo partywork is mostly organizing nowadays, like for well, for twenty ish years mostly. Yeah. And there's not much time to do anything else because it takes a lot of energy and I'm also not a very good programmer or very good grapician. So I'll keep in my lane.
Everybody does what they do best, I guess. to to you, what does the scene represent? W and has this perception changed over the years?
yeah, absolutely.speaker-2
youD.
That is a very good question. For me it is after so many years, it is a hub of creativity and I would call all the people I got get to get to know they're got to know they're my my peers. They are just as I said before a source of inspiration. It's it's I wouldn't say family, but it is kind of family that we are.We might not be be a very open community at first if you just start joining. But we are very nice nice people usually. Yeah, and it has changed. I mean I I joined during the times where there was still a lot of elitism going on. Yeah. that has thankfully mostly vanished, at least from my from my point of view, and we are we started collaborating a lot more. some people don't like that because they want likeLike we have this group and this group group so they should compete, but I like the fact that we can just pick the best people we think we need for a specific idea, a specific production, and we can work together with them. And that is for me the the yeah that it's very important to me because I don't want to be locked in somewhere.and I think many people feel the same real. I mean basically yeah we we gather as friends and family and sometimes we do cool stuff together. Focus focus has shifted from hardcore competing to to have a big social component, which we probably had before as well, but it wasn't the the bond was different than it is now I think.
Yes.
Yeah, ri rivalry quote unquote seems like alm like just friendly now. It is just like a group of friends.D.
Yeah I think it has to do with us getting a bit older, the scene getting more mature. And back then with all the the testosterone flowing there's obviously more interest or maybe there's more excitement in competing and and flaming and everything. But now we we maybe we're a bit grown up and we can enjoy the other aspects of it.
Yeah, well another question there. What's the origin origin of your nickname, your handle so to speak?D.
that is back in the day, I thought maybe it was in ninety-two or something. I played around with my Amiga and I played this game. It was called Jaguar XJ 2020. 220. Yeah, there was a a racing game, Jaguar cars, and I remember that
I know that.D.
to enter your name if you get the high score, you had one initial as a first name and a couple as last name. And I just typed that in, I don't know why, and it's stuck ever since. And that's who I am now. yeah. Basically had to had to come up with a name for the high score of a game. Yeah.
So the the D, the delta letter, does it stand for anything or just like chose a character?D.
It's just it's just what it is. Yeah. Just shows it.
Okay, Digi Demon, I've t told you that like we did at Revision when we covered that, throwing you a couple of curballs. Yeah. I think little music break here and what I know that you have Jaguar
Messes everything up.
Yes, yes, I was thinking about that because I totally do.
So what if we play the Martin Iveson Jaguar X two twenty theme? that's a kick as one and we'll be right back with more questions for DeFox.speaker-2
Thanks.
Yes.D.
That's awesome.
Martin Iveson - Jaguar XJ220 Amiga Game Main Theme (Luther's remix)
Yep, that's a big fa fast car and it has moved out of our view.
[Interview] DJ Daemon and Coreus continues talking to D.Fox.
And also the source for the nickname of D Fox who's with us here at the bar before the break we talked a bit about the origin of his nick your nickname and also a bit of partymeister and and the creation of it. and yeah DJ Daemon you have the next question here.
Yes, yes, I do. I have to follow this one. So the question is, what do you make of the Amiga versus Atari fights during the nineties? Was that just a fun little memory now or something else?D.
It's interesting because I'm an Amiga guy. through and through. And well I had C64 obviously before that. But I never really had the the opportunity to touch an Atari. So I know that the rivalry is it's fun to participate, but I don't have really any Atari experience apart from well I think
Through and through.D.
a friend of mine had a Atari ST but his dad used it to make music. So for me that was like okay that's a music machine, that's not a gaming machine or a programming machine. And I never thought about it ever since. So yeah I I don't really have any big opinions on that, although Atari is also a good demo machine.
All right.
Yeah. Speaking of computers, obviously what was your first one? Did you maybe already answer?D.
Yeah there's a C sixty four I had it I got it quite late, I think in eighty eight, eighty nine. and I only got the machine itself without a floppy drive or anything, so all I could do is type in basic andWell, restart, try things again and sometimes a friend came over with their floppy drive, loaded a game and I kept the computer on for days so I can play that game. yeah, it took a while sin until I could afford a disk drive for that. Yeah. But yeah, that was my first computer and I I had to jump into programming. I was very excited. I was like ten.And I knew of computers obviously, played some C sixty four with my friends before from school. But then looking at this thing that just has a blinking cursor and you have to type something to make it do something was very interesting and just exciting.
So how d how did you learn on doing things on the C sixty four then?D.
just messing around with it. Like manual typing everything from the listings, getting some disc magazines where listings with listings that can type t that I can well copy basically. And trying to modify some games that when once I got my floppy drive that I the basic games are loaded, I modified some some things and
Reading the manual or
Every game said defects, made by default.D.
maybe. I don't remember. It's possible. and I I just did also some some programming just for fun to learn. It was but but it was there was no intent. It was just like what can I do? No no goal, just doing stuff. Yeah. And that was a lot of fun. Yeah. And continued with the Amiga later on.
Yeah, that was my next question. Like w when what did you move into?D.
I got an Amiga 600. My cousin had A5500 for for years before that. We played a lot of games and once I got the A600 I was like very eager to play all those games obviously and then started writing my own stuff because that's seems to be a thing I like to do. on the Amiga
What games did you play then?D.
so many. Let me let me think about what were the good ones. that I played a lot. Played a lot of lemmings obviously. no. no. and I played it t through every level at least, I don't know, a hundred times feels like, because it's so much fun. Such a fun game. We exchanged solutions to things on the schoolyard the next day and stuff like that. I played a lot of
Yeah.D.
What what was a worms? yeah. Yeah. That was really fun. But also like more the othergood games like Dune Dune two. Yeah. There was the the first RTS on the Amiga. There was so much fun. Yeah. there's still a joke in my family that I don't know. We had I had the German version that you if if you if you move your units they they they say like jawohl in Ordnung. And it there's still some s sometimes in the family my sister quotes that for some reason that I don't know. Because I think I annoyed her with that. She's a bit older than me and yeah. But yeah, it was a lot of fun. Yeah so many games IProbably recall a lot of them if I think harder about it. But yeah.
speaking of lemmings, one thing I find really fascinating is that the makers of though that gave DMA designs later became Rockstar and made GTA.D.
It's crazy.
That's yeah so so wild. what let's see. So mm moving on to obviously your integral part of revision and quickly jumping forward in time, at revision what you do, what's your role and what does your access badge say?D.
my access best says main organizer. at the party I try to not get to into not get into anybody's way because my the work I do is usually before before the party. The months before IUsually not the past couple of years. I I'm delegating a lot now. I usually took care of organizing an invite, talking to the invitation crew, doing that and doing with together with other people graphics and merge for the party, like designing things, getting things printed. So it's a lot of admin work.And obviously the Party Meister administration. That's on that's basically the the main thing I do during the party. If there's a problem, if there's things to be done. team things need fixing, I do that. And yeah, there's there's a lot of tech preparation for that. The app has to be done, updated and everything. So yeah, main mainly in the last couple of years I yeah, just doing infrastructure basically.
So has your role changed over the years forD.
I would say I would say I always did that. but since we have a fantastic team I could delegate a lot of things away. So that.D.
First of all, there's no single point of failure. We we tried to get rid of that already for the first year because we have three main organizers. We have a core team around that and then we have our teams with the team leads and they work autonomously. we don't get involved with what they want to do. So you can ask me about compo rules, but I wouldn't be able to There's Stux and Madame
You said three main organizers. Who are the other two sticks?D.
And basically we are the the three people responsible for everything. And we did the the three-person split because yeah, shared responsibility is having no single point of failure. And during over the years it turned out to be that the split is also I'm doing infrastructure, sticks does sponsoring, and he he organizes basically everything that's going on during the party. And I do stuff that's going on before the party and I'm also there obviously.To de-escalate if something needs to be de-escalated if he's not available. And Madame is doing most of contracts and finances. So she does all the 20, 30, 40 contracts we need with our suppliers. So and before we shared that work, but it turned out that it's apparently more efficient and easier if just one person takes over this, that, and that. But we still are able to take over if something arises. I I remember one year Stuxcould only come like for the party weekend and not doing build up so somebody else took over build up coordination and that worked out fine. So we are redundant ideally
Yeah, you you seem very flexible and adaptable, so that's very nice.D.
And that's that's basically the idea. So we are not depending on one or two people that if they are get sick or something happens that we have to cancel the event, that would be horrible for everybody involved and all the work would have been gone to waste. So we we try to mitigate that issue by well, having a broad base basically and yeah and not messing messing too much with the teams. If if a teamteam lead says we need three more people then sure okay find them please find them. I'm not gonna ask why you need them. If you need them, you need them. And there's there's I would say almost a hundred percent trust at least from from from my person to the teams and I know that if the teams have a problem or need something they will come to us, so the core team and then we talk about it. But other than that it seems to work out pretty well.
In the beginning though, were you the only main organizer?D.
No, we started with three right from right from the start. Right from the start. Because not because I didn't want that responsibility because but because we knew it's better to have to be a bit b redundant. Redundant, exactly. Yeah. And yeah. Yeah felt better.
Yeah. y you you mentioned that if revision didn't happen that that would be horrible and of course that's exactly true and me and DG Demon we were we were actually planning for a revision this year, last year, when it hadn't been announced.D.
Yeah, okay.
We we took a bit of a risk there because we booked our tickets and all that kind of fun things. If if you hadn't announced it, that would be a lot of waste money.D.
Yes, that is true.
that leads me into the the next question. We when we talked to Dojo last year, we we wondered about the planning for the next revision and when it usually starts. what he told us is that there is in reality not a clear notion when there's going if there's going to be a next year. It s sortly mostly happens when the time is getting closer to Easter, on expectation that someone will just start making the wheels turning.D.
Yep. That's how it usually is, yeah. It is? It is, yeah.
Because how do you plan when there's so much inexplicable uncertainty in a way?D.
The well first of all I think the planning for next year usually starts during build-up of the current year because we always find things that need to be that could be made better or fixed. That doesn't mean that we are planning to do it next year, but it's just like automatic response to okay, here's a problem, make a note so we don't mess that up next year.
So you when you plan for revision twenty twenty six you already start thinking about twenty seven.D.
Sometimes. Sometimes. Basically during build-up, if something is missing or we forgot something, then it goes into the list for next year. And a lot of discussion and planning is in the in the first weeks after the party.Because everybody's motivated, if the event was good, there's a lot of feedback from inside of the team and we try to think of things we can do better next year or what we want to improve or what we don't want to have again in the next year. but yeah, usually around autumn I would say, like August, September, we usually try to find an invite crew, which is basically the kickoff of okay, we're gonna do this again.Yeah, I guess there's a there's there could be better communication about that. but we were I can't really put my finger at why we don't announce it earlier. I think it's becauseIt's a good question. Do we want the hype to start later? Or people to ask us if we're gonna do it? It's it's not intentional. It's just how it happens because after revision a lot of a lot of us it usually st stops the hype inside the team stops around I would say May. when when the chat is is chat chat is calming down and now there's no communication currently. So everybody goes on hiatus until the summer. And then it's like some people are like, we're gonna do this again and then we discuss it and yeah.
So during autumn maybe this year the communicationsD.
start yeah we will start again and then there's a an auger call at some point website is getting made but I can tell you that we already have an invite crew for twenty twenty seven so it is going
Alright.
Yeah.D.
It is happening unless there's higher powers preventing us from doing it. Until after revision. After that, that's okay.
Nuclear war or something.
Yeah. Let's DM let's have a music break and then we'll get into how many people are involved in making the largest demo party in the world. And here's Leviathan is is that right, with tranquility?
That is correct. Here it comes.
Leviathan - Tranquility
[Inteview] D. Fox talks about Revision and his work with the demo party with DJ Daemon and Coreus.
This song really earns its name, Tranquility, because we feel very, very soft and mellow here on Edison 2026.
Early on Saturday and at the bar, I'm a smor Borgilla here with D Fox. And now D G Demon the next question is youD.
Worse.
Yes it is.
It's marked in the document here.
Yes, yes it is. Mainly because I wrote it.
No no it's higher up actually. A little bit up. I have marked it there is how many.
So many people are involved in making the wheels turn and the bites flowing at the largest demo party event in the world.D.
that varies from year to year. I think twenty twenty six we had the largest amount of organizers, which were I think a hundred and four. Hundred and four people. That's not including all the scenery that randomly come and help us with teardown and build up and give us stuff. that's just the on-site people. That is a lot of people. I wasquite astounded this year that we cracked the 100 mark because usually we're around 80-ish. But this year this is the first year where we have over 100 people working on the party here. That also doesn't include the inve the invitation crew or like external help that's really just the people at the location who are doing work throughout that weekend.
The first year.
And communications between you. w well I me and Digi Dummer we were at Revision twenty twenty six and we got to experience some of the like not all the internal systems, but like you have a phone system so you can callD.
We have a phone system, yeah. We can call, yeah, every every don't want to say important, but every important station at the party has their phone system. Some people also have like handsets if they need to be contacted while they are running around or being somewhere. And we have also two separate bla b what's the word in English? Funk. Well that's like like
Spark. No funk radius.D.
Radio, yeah, radio systems. One for theThe streaming team and then the production team, they have to be coordinated and it doesn't make sense using phones because you won't hear anybody. Right. if there's a concert and you need to talk to somebody, like, okay, you need camera angle a bit different, then you do it over your over your walkie-talkie basically. Yeah. And we have I think two different systems, one for the security and one for our production team. Right. Security needs their own channel so they can communicate with each other, and then we have people transferring that signal so to speak to
Yeah. I I mean i it it feels or I guess i it is necessary, but it just felt very more professional than I thought it would be.D.
Yeah it is. I mean the thing is I think in the last meeting before we opened the doors, we always tell everybody this is the last time we're gonna see each other in this fashion until the party is over. and that is basically true because we know we we can never get everybody back together to have like a meeting. That is not possible. So from that point on we have to be able to communicate. We use a lot of communication slack, that's our main communications channel. Right.And yeah the the the phones and the the radios, yeah. Mm-hmm. But yeah, that is it is a bit scary once you disperse and the doors open, that's it. You will never see everybody on the same place again until Monday after the price giving. wow And that means communication has to be prioritized. so that's where why we have so many different systems that kind of ensure that we are never out of touch if something is necessary to communicate.
ha have you ever had a party that went off without a hitch?
Yeah that's a good one.D.
That depends. From an organizer perspective, no, because that's just not possible. From a visitor perspective, maybe, because our goal is obviously that if there are problems, it's our job to not let our visitors be influenced by that in a negative way. So sure there's always problems. There's a power outage here and there, and then there'sStuff like okay we don't have enough toilet paper, that kind of stuff. But on technical issues we had like internet issues, stream issues, just always something. the question is how much does it affect our our people? Yeah. AndYeah, sure. I mean that that is that is our job. Our job is to fix problems that arrive that arise and make the experience as smooth as possible. We we been doing this long enough that we know that there will not never be a flawless execution, at least not from the organizing standpoint. No. Although I would define a flawless execution if we fix all the problems. That's also for me flawless execution because we don't have problems that disturb us the whole time or that make recurring problems. Yeah. since that's justbasically our job. Yeah. Yeah. And from for me personally I think this year was very, very good because I don't didn't have to do much, which is always my ambition. During the party, I don't have to do much. That is my goal. Yeah.
That yeah, I don't know, I DJ Dimmer, what do you think like from from our perspective as as visitors, revision went really smooth, right?
I no b big problems at all. It was very professional and had a feeling that it started basically on time. I mean we've seen a lot of down parties where one half an hour, one hour no we were haven't got the stream working and stuff like that. That's kinda store that's kinda stuff standard, it's like par for the business, yeah, par for the course. I mean I I don't think revision you you kinda deliver on time.
Yeah, you fell. Yeah.D.
Yeah. it always depends. I mean as every demo party we are very dependent on what people bring. We can never predict what people will bring. We know maybe some things because people tease stuff, but I don't know if we're gonna have ten demos or thirty demos. That is just out of our hands and part of part ofWell, the demo party organizing in general is that we are always depending on outside input because otherwise we just have an empty hall and a nice screen and a PA but nothing to do with it. SoSo I would say our infrastructure is working, but we have to work around or work with what we get. In I mean it in a positive way. There's never too many entries and or or things that that we don't want to have. It's amazing how many stu how many people bring release bring releases. But yeah, that means that obviously our schedule that we imagine doesn't always work. so adjusting to that is it's hard work in terms of yeah, we have to say no to a couple of things. Like okay.we can only play one hour of music per per music competition and for demos we we try not to disqualify anything or like not show anything because there's a lot of work put into that and it's very hard to adhere to a schedule if you have so many amazing things to show. Right. And that makes that it's complicated.
And and and this year at Revision I I if I remember correctly, you had there were some compost that you had to start early because there was a lot ofD.
Yeah, we had to we had the the luxury of having some space in the timetable that we could put things in the front. So we won't end the demo night at three or four in the night, which happened from time to time if there's too many things to show or if there are unexpected delays. What might be interesting to know, I think that the compo team talked about that on Poet already is likeNo, we cannot just do everything two hours earlier because the company needs time to prepare. And I think that gets often not not acknowledged enough that for example if we have a lot of old school engines we record everything and a recording, a twenty minute C sixty four demo, if it fails you have to do it again.And again and again and again. And that that's why we need that amount of time. Yeah. So this is it's not arbitrarily that we start the PC demo compo at eleven or at midnight. It is because we just need that time. And this year we got lucky we could because we were this year apparently pretty good at r that the recording and preparing everything. So we could take an hour and well switch everything back to to the front so we could haveearly night so to speak because I know after three days of partying it's exhausting to have to sit through all of that until three in the night, then hotel then next next day you wanna go home. It is can be very exhausting. Yeah.
from from our perspective it felt very professional as you said and and we well I worked in videos. I know that w w getting something to seem seamless is a lot of work and demands a lot of experience. So hats off for pulling up a great Yeah. here's one that question I really like. In your mindD.
Yeah.
What do you think makes so many people take their Easter holiday off, travel hundreds, if not thousands of miles, to a remote place in Germany to take part in the largest digital art festival in the world?D.
Why, that's that's I'm the wrong person to ask being asked that, but I imagine it is I mean first of all
Well well you started it in a way, soD.
The we're doing Easter Easter in Germany for the demos scene is a thing since I think ninety six, ninety-seven. Like not for the Germans that definitely, but also for a lot of people from abroad. And it just I I don't want to use the word tradition, but it is it is that date is fixed in the demosine calendar. We are just lucky to have that date currently. And it isFor me personally it is one of the only places where you can meet all the people from all over. which doesn't mean that it's a good place to meet all the people because it's a lot of people. but I think it's it's kind of everybody can gather in one place andIt's not that easy to find a place in the infrastructure to gather five hundred, six hundred, seven hundred or more people. because that is something you have to be prepared for. And yeah.Yeah. I mean I went to a lot of Easter parties before we did our own. it is just yeah, basically that. It is the event of the year. We went there because everybody goes there. If you wanna present something, that's the largest stage you can have, at least in central Europe. I mean we had the gathering and we have assembly obviously. Yeah. but for like the pure demo scene that was the place to do that. Like during Mecca Symposium times, during breakpoint times and now during revision. Yeah. It's justIf you have planned something big, you better release it there. That would be my point of view if I would be a visitor.
Yeah, Mark make make your mark.D.
Yeah, and obviously it's a great honor for us in our contribution organizing that so many people come from all different countries. We have I think this year we had like forty-five or fifty to fifty different countries representing. We have people from Argentina, a lot of people from the US now and from from Japan, from China, from all over the place and that's just amazing. That's that's such an honor to be able to host that event forEverybody who wants to come. That's I love that.
Yeah. And it it means like it it it's meaningful to a a lot a lot of people, like around the world. why did you choose Eberk specifically? Like the location.D.
Yeah.D.
I I'm I'm local to Saarburken and I have been in the Ewerk many times for concerts and other events. And I remember like it was like 2006 or something. I was there for a concert. I was like, hey, this is a nice place for a demo party. And but but during that time we did the ultimate meeting, that's a party in the party in Germany that ended 2013. We only had a hundred and fifty-ish visitors, we were like then that's not gonna work out.But then when we got the info that breakpoint two twenty ten is gonna be the last one, I immediately thought like, okay.have a potential location and I have good connections to the city because I did a lot of work for them professionally. And I just on the next day I just ask around and got a quote and then basically then for me it was just like if we're gonna do that in Easter, it needs to be this location. First of all because I know the people who who run it.I have some connections in the city and it is pretty amazing. Yes. Like everything came together and it was also affordable ish. It is a it's yeah it's an expensive location but I think it's worth it.
Absolutely. what does the future for revision hold, do you think?D.
Hm, that's a good question. That is depends on the year you asked. This year was fantastic for all of us, so the future is bright. ask if the year was bad, then the the answer might might be different. But we have no real intention of stopping, I would say. IWe have a lot of new new younger organizers over after after the pandemic. We had a young a lot of fresh blood which is great. Yeah. Because the core team is, I wouldn't say getting old, but we're doing this for twenty plus years. And it is great to see a younger generation of organizers having interest in in that scale of production. Yeah. And that is fantastic and that gives us motivation to continue.
Do you see a a steady influx of of new people coming to help out or is it the same?D.
Think so.for all from an organizer perspective definitely. There's a lot of new people coming from different cultures also. Like we have people from the hacker and makerspaces now coming and showing up and helping us out and being integral part of the teams now. Like from the Chaos Computer Club they helped us out during the pandemic when Twitch kicked us off the stream. And after 45 minutes we had a working stream with the Chaos Computer Club people and ditched could ditch Twitch basically and that was amazing and those people are integral part ofabout streaming and infrastructure team now. Yeah. And that brings new and interesting ideas and motivation for everybody I think. But don't ask me how long we're gonna do this, I don't know
Absolutely.No no no, of course not.D.
I don't know. May maybe a good round number, maybe. I don't know. Maybe a prime? I don't know. We'll see.
Well we we both hope that it will continue into the foreseeable future because it's quite the experience and if you're listening and haven't been to Revision at least check out and the you you have all of the like composts on YouTube and so so people can see obviously. but yeah, seriously consider revision for j just the experience ofMeeting a lot of people that are really, really talented and creating stuff you never thought could be great. So we will have one music break, come back with one more question and then we'll let you go. and looking at the playlist, DG Demon, you will have to mention the next one because
Yes, it's Vogue and Ambient Light.
Vogue - Ambient Llght
ericade.radio - You're listening to a broadcast from the Edison demoparty in Sweden
You're listening to a broadcast from the Edison Demo Party in Sweden. And here we are, talking to D Fox about revision and life itself.
[Interview] The last part where DJ Daemon and Coreus let D.Fox tell the story about meeting sceners in real life.
That's that's right. before the break we went into the weeds with what goes into making Vision, the largest demo party in the world, happen. And obviously you meet a lot of people there, but one of the questions I have in in like the early days, people far away, only connected through like BBS boards and and maybe met to the physical party.But since then it's been easier and easier to stay connected. Have you met someone that you only talked to digitally before? and now met in real life through these?D.
basically every time I go to a non-German demo party I will meet people I only know about or heard about with their productions.One that stands out I would say because there was just recently like two, three years ago. I think the first revision of the pandemic, pandemic must have been 2023 or 2024. a musician from Sweden that everybody should know, Jugier, was standing in front of me in the evac and I was very confused.
Yeah, I think it's Norwegian, right? Yes. Unfortunately, I'm so sorry.D.
No is it Norwegian?
Yeah. So you met him?D.
I met him and we talked and I was just like okay that's I I listened to his music before I knew what the demo scene is. And it was like a moment where I thought okay that is kind of the I I want to say a reward for the work we're doing is that we get to meet lots of peopleAmazing people, talented people, also our our idols or people we looked up to or or or found awesome and cool like decades ago. And suddenly so that person stands right in front of you and that is just an amazing thing. And it happens all the time. yeah, that you meet people andspeaker-2
youD.
You get to talk and then you suddenly notice, you're that guy. Okay, cool. And then you just continue talking because it's I mean, we're all just people, but you have a different image in your head when you before you meet somebody like that. and it is just it's also experience.
Yeah.D.
It happens ideally every time I go somewhere I meet somebody new that I heard of before. and and the other way around is it's it's just the way to connect nowadays. Yeah. Yeah. I don't I I try not to use my computer too much apart from work because spent too much time on the computer back then and it's okay now. So I only use it for work and communication is sure, don't don't communicate digitally too much nowadays.
No. No but yeah, I completely agree with that sentiment. you you make like like ten, twenty years ago you make you make up your own picture and mind of like this this person then suddenly likeD.
Never imagine meeting these people. Yeah.
suddenly they're there and you really realize they're as human as you are. It's it's wild. the last one here before we let you go is obviously through the years you've seen a lot of demos, compos and what have you what productions demos etc come back do you come back to or stand out, something that you really like?D.
Exactly.D.
can split it by decade or just anything there's a there's a lot of lot of awesome things have I have seen over the years. The the one that stands out to me, even though it's notthat old yet is Eon by the Black Lotus. yeah. That is just an amazing feat of engineering and an amazing piece of work. And I was just so happy that it was released at Revision. I mean always always happy for great demos, especially from a group like the Black Lotus and them releasing it at Revision was is a is a great honor to have and it's just one of my favorite things from the last 10-15 years maybe.
Yeah. It must feel extra humble that it's at an event you started.D.
AndD.
Yeah, it's like okay, we did the infrastructure so people brought their stuff and it's just yeah, it's it's like I said, it feels like it's our it's our reward. People and you asked before like do I release much? I don't becausesame go story for all the revision organization revision is our release of the year basically. So much work goes into it, takes up a lot of time. And it's yeah and it's basically what we do to enable others to release at our place. Yeah. We don't enable them technically or anything. We provide a platform that is large enough so people want to bring their best name. Yeah. And that is that is the reward for
All there is
It feels like they kinda.
Largest stay demo stage in the world. Yeah, it feels sometimes like they they're kind of building up or waiting for like well I might recently here but the vision is close by, I'm just gonna wait them. That that's what I'm aiming for.D.
That's obviously means that parties around it suffer a bit. Yeah. that's yeah, that is how it is. When we did smaller parties we also like we competed with the party in Denmark back then. before that ended we had a party at the same date and we obviously had like two demos and they had like twenty, which was fine because we just
Yeah.D.
Did did want to do a party for people who don't go up there to to Denmark, yeah.
provide an alternative. thank you so much for your time here at the bar. And before we let you go, do you have a favorite tune you wanna hear?D.
I do. it's also one of my favorite demos from the early two thousands I think this is Gerbera by Moppy Productions. Okay. It's an amazing tune and amazing visuals. I just very much love that demo and the music from it.
Yeah. that's Sumo Lounge and Gerbera, I believe. Do you have that DJ Daemon?
Yeah, yeah absolutely here it is.
Thank you. Thank you. Thank you very much for your time and enjoy the rest of Edison, man.D.
ThankD.
Thank you, you too. Thanks.speaker-2
Sumo lounge - Gerbera
you
ericade.radio - We help organize the Edison demo party here in Sweden.
VRK Rayo Network. We help organize the Edison Demo Party here in Sweden.speaker-2
Skaven - Walk It Off
youspeaker-2
Swallow - Bambi
youspeaker-2
you
Trackerartist - Retrospective an*s
ericade.radio - You're listening to a broadcast from the Edison demoparty in Sweden
You're listening to a broadcast from the Edison Demo Party in Sweden. Yes, you are. In a few minutes from now, we are going live. We are live, I'm just kidding, but we are going to talk a little bit with another person here. We're gonna have a round table about retro gaming and demo scene history. Cool stuff, really.
DJ Daemon and Coreus talk about the upcoming roundtable where we will meet up with Nocturn.
Indeed. It's been been a while since we done one of the all this. So look forward to that after, let's see, after the ballad of
Yes, absolutely.
Yeah, whoever that was. Romeo, I think.
Ballad of Romeo, the next one here.
Trackerartist - The ballad of Romeo
Righty ho, this is Ericade.
[Roundtable] Nocturn joins Coreus and DJ Daemon over Discord. We talk about retro games generally and more specifically \"Warcraft\", \"Stunt car racer\", \"Monkey island\" a
That's true. That was the ballad of Romeo by the unknown artist. And as we mentioned before the song, we we have a round or a chat planned with a round table of sorts. And this time I thought we could talk about summer games. And if you look at the script DJ Daemon, weYeah, we have Nocturn, my brother on the line. hello, are you there?
Yeah man.
Cool. The 60s are back.
Yeah.
If you look at the script DJ Daemon?
Yeah, absolutely. Yes, a second here. now let's see. Yeah, well we are Okay, we're starting with summer games. Games you played during the summer back in the days. Games you played during the summer. Anyway, summer games curious. Remember those?
you mean summer games on the C64.
Poor good choice, but I was also thinking in general like games you played during the summer when you were young.
yep, gotcha. Plenty of the play plenty of those during the summer vacation back in the day. Good times.
Good times indeed. In this regard, I thought we could have a little chat just about that.
Excellent. Here to help us cover and maybe provide tips on games perfect for summer, my brother and well worst gamer of the olden days, Nocturne, is here. Welcome.
Hi, and thanks for having me on the show.
Glad you could be here and it's your first time here as well, right? How are you doing?
Yes, I'm I'm doing fine, thanks. I just got back from from a family vacation and just taking life pretty slow at a day to these days, so how about you guys?
Yeah yeah yeah.
Yeah, yeah, it's a bit hectic. we have had some yeah the the computers are working with and against us sometimes.
Yes. Mostly with today. Yeah. Yesterday total chaos. No, no, no, not going to change it. Well, just curious, have you listened to or watched Edison before?
Don't I'm not gonna jinx this, so
not much. I I got tr introduced to to Edison by my brother last year, so so I watched some of the streams last year, not much this year. So so I cannot say that I'm well versed in in with the with Edison, so but I I followed the the Demelsen scene a bit more earlier, but not so much now, unfortunately.
Okay, okay.
okay, so we're here talking about games you played during summer and and let's start with some some games. to to me one of those that I played during summer vacation that I remember vividly is Warcraft III. It's it's it's not very old but still by this day and age it's like nearly twenty twenty years or so. I spent many hours in in that one. The story of Arthur slowly turning to the to the dark side or the undead sideis kind of i unknowingly is a very powerful story. Anyone play that game?
Absolutely, I mean yeah, and I I know this story because I'm very much into storytelling when it comes to games. So I kinda like this well Anakin Skywalker-esque story of how he gave more and more into his emotions and couldn't control it and eventually when that village had to be either slaughtered or left to die on its own, he makes the wrong decision and then that's a tipping point and then he gets more and more evil.
I think this was actually the first 3D game from from Blizzard and and I remembered when you used spells in in Warcraft three you had the the the pointer turn like to to follow the terrain and that was really really interesting and really just felt like like a smooth transitioning when you when you were supposed when you were going to use the spells in in that game.And also the multiplayer in that game. Man, that that took took a lot of my summer summer vacation.
And it was it was so well done and everybody played it. Of course it was Blizzard, so back those days at least everyone just whatever they made and and yeah they had Battlenet on Warcraft 2 before and and was Warcraft 1 Battlenet? I forget. I I remember Battle Warcraft 2 had the Battlenet edition. and of course they made inroads with Diablo 2
I I don't know, I never played it actually.
some years before so they they knew knew what they were doing.
And you had the world editor where where you create a mod?
yeah.Yeah.
The toe defends the games in in Warcraft 3. multiplayer was the could everything. yeah yeah. And of course the Fender of the Ancient that Delta that came out of Warcraft 3.
Could have been in its own game.
Yeah. And now like Tower Defense is its own genre of games. Yeah.
They are s they're addictive. You mean just play and it's like no no no more more towers, more and upgrade Yeah. And suddenly it's like, yeah, you can upgrade but you have to pay. I hate that. I hate that. Do you hate towers? No, no, no, I love them, but the the idea to pay to win and stuff like that.
Defense.
yeah. Well, those days there weren't much pay to win, thankfully.
No, I none of it. I mean y just think about how the old games would have been destroyed. You like you play civilization and suddenly it's like, yeah, well Gandhi's gonna nuke you, but if you pay a hundred dollars he he might not.
I remember when when I I played that at first because I'd never been that good at the RTS games because there was a lot of micromanagement of the troops and you need to send someone there and someone there and and the the the clean focus of Delta that you j only had the hero to focus on and that was
what you were supposed to focus on going forward and that really spoke to me.
Mm yeah, yeah, yeah.
Narrow the focus, you don't have a million units.
But that's a thing. I mean gaming is good when it's simple because it's supposed to be like, you know, vacation from reason. You're not supposed to like manage it like you did an Excel spreadsheet or something.
Unless you were playing capitalism or something.
Yeah, or this game, what was it called? The star the Starship Builder, Starship Game, yes. yeah, I don't remember it's in the Yeah, but that could be pretty complex, but that was still ha easy enough that you could manage it without having to kinda put it in a real Excel spreadsheet. Yeah. Alright.
I was thinking of elite, but thatspeaker-2
you
And of course we w but we cannot touch upon World Warcraft three without saying that that the the the massive success success of that game spawn into World of Warcraft.
Mm-hmm.
Mm-hmm. Yeah, yeah. The the entire Warcraft universe exploded after that. And I also remember playing The Frozen Throne, which was a DLC. That DLC was very very good and and expanded the I I even created a clan for Warcraft III back in my student years and had people from all aroundNorway and there were a couple of Swedish people as well I think and one from Germany. and we played of course and Hunta from Finland. He has actually we became friends in real life and he came and visited me when I was studying. So that was yeah he came he came all the way from Finland on his motorcycle.
That is lovely.
You drove a motorcycle all summer.
So so yeah. What about you, DJ Daemon?
Yeah, there is another game I remember playing in the summer and it was called Street Sports Basketball.
No, the other one? Did you say this one?
let me see yeah I am I'm kinda kinda getting ahead of myself. Okay, I have to say my nomination. I get back to the other one. My summer game has to be civilization. That's also my year round game as as soon as I have a little bit time to spare, yeah you know, I try to build a civilization to stand the test of time.
Well are we talking about the first one or all of them?
All of them. But Civilization One was the first I got, pretty obviously. And it was the one I played the most. This was like and in Christmas Eve I spent the whole night just playing a Civilization.
But but which civilization we were talking about Gandhi earlier. Which civilization was that when he went
Well yeah, I think this is the first one. What did happen? Okay, you very short. Yeah, this is super interesting. You see, the aggressiveness level in civilisation one was on a scale from one to two hundred fifty five. Where two fifty five is totally ballistic like North Korea style, okay? And one is like super nice and Gandhi's and all that. And Gandhi was pegged, I believe, at one or something like that. So it was the lowest level. But when you go to democracy, you subtract a little bit from the aggressive scale.And when India becomes a dema democracy, that kinda g makes the game make a wraparound error. So it goes from one, can't handle zero and goes to two fifty-five. So Gandhi goes from super nice nuclear to super nuclear, I don't know, Kim Jun-un style. Nuke everyone for any reason. That was a bug, but it was super fun.
But hasn't that been thing that I have they have taken into all of the civilization kept into all of the civilization
They did. They did ex that now that's not a rumor, that's true. Because they thought it was so funny that in I don't know if if the it does in all civilizations, but it has been a pattern that Gandhi is t totally nuklearmaniac.
Yeah, nuclear gand is obviously
Yeah, that that is a thing.
What what technology did you aim for first? Do you remember?
Writing I think was super power it wasn't the first one, but it was one of the Yeah, because if you don't get it, then they can have like diplomacies abysses embassies whereas you can have some crappy thing like a little bit of gold and they get enormously advan advances ad advantages when they when they do that. So you don't wanna miss out on writing. Also when it comes to sailing, what do you call it, I can't remember the exact name of it, super important if you havean archipelago style of continent, you know, small islands. Otherwise I generally don't t take to the seas that early. The first thing you need to do is explore the continent so you get a lay of the land, you meet up with everyone, you hook up with enemies and friends and all that kind of thing.
So you you you expand and just meet your enemies and friends early on.
It that's how I play it generally. Depends on I mean i there are seven civilizations and they have a little bit different way of doing things. But generally you want to explore as fast as you can. Not necessarily you need to expand. That's another discussion.
What nation did you go with?
Generally I started with with the United States. But I thought think like in Civilization Five, India was very interesting to play because you could not expand at all. But you had super big cities you can concentrate and become a powerhouse of science, resources, and stuff like that. So India was interesting in Civ Five. America was like, yeah, the all-rounded good at nothing, bad at nothing. Like you can do anything with the United States. China's more like a defensive style style.Russia and the Roman Empire, depending on what civilization, they are much more expansionists. It depends on how you want to play it.
And you moved your pioneers all over the map to just walk about and expand?
Yeah, well it depends on the game. I don't a scout. I think they were called Scouts actually. I I c can't remember exactly what unit those were, but you can ex you explored with a very cheap like warriors class unit that you had in the beginning.
Scouts in the...
I I remember the intro for Civilization 1.
I mean f first of all this super no no seriously it's a super cool intro but when you've seen it a thousand times and you can't skip it because it's actually rendering the whole system in the background which means it's slow and and the am the Amiga totally hopelessly slow. Once a game gets started it's nice but the first start up sequence is like ten minutes of watching that. No fun.
Yeah, we because you played it Amiga.
yeah, it was underpowered back then. The PC version played better, so i it's more forgiving.
Hmm. What about you nocturne?speaker-2
you
Sorry. me. No, no, I was just thinking about is is Sibyl Jason the first four X strategy game or was there anything before?
I don't know, I think it's one of the first one. One of the first ones. Yeah. The one that defined the genre more or less.
Yeah, and I think it's more or less popular popularized rise.
there's always some weird game that kinda did it before that nobody knows what it is. But but I think Civilization was the one that made it cool.speaker-2
you
Yeah. Was Master of Orion, was that before or after Sequencation? I think it was after actually.
I think it's after, but I I d I dare not say.
I think it's ninety two and civilization is ninety one. Check Retrospirit here.
Ninety Yeah, retro.gg that's Korea's own site. Very highly recommended. It's a very good repository of stories and images and reviews of old games.
Master of Orion is ninety three and Civilization is ninety one.
Night one. But you also had you had because this was Sid Myers and Sid Myers they he he created a lot of these games and he had another game almost at the same time I think it maybe it was a bit later was Colonization. Do you remember that?
Yeah, I think that's played it on him again.
Yeah, and and civilization was became its own series, but col colonization just had its own had that one, I think.
Yeah, I think I think it failed. I think it failed. It it was a good game. But it was I I don't know, it's kinda an off shot that didn't take off, so to speak.
I play that a lot.
Yeah, and maybe nowadays calling a game colonization is not something
Yeah, well i it's like GitHub then they can't call their repositories their branches master anymore. So I mean
No, no, actually. Yeah, yeah, exactly. So yeah.
Well yeah, it it's it it came out in ninety five so four years later, but they actually made a new one. Colonization Yeah, five yeah, nineteen ninety five colonization. But colonization game because there's there's one there's a new one in that was
Yeah.
Five years later.
Night nine the fuck, yeah. Yeah.
there's an expansion bag, isn't it?
No no no it's a it's a new game. It was made in there's let's see, colonization. it's Civilization IV colonization. It's a remake of the nineteen ninety four ninety five turn based strategy game Sid Meyer's colonization.
So it's a DLC for
No no no it's a st it's it's a stand standalone but it's it's called Civilization Four colonization. So it's actually yeah, it's very good as well. So but yeah, what about you Nocturne summer game or game that you play during summer?
yeah, z so so when I got the invitation I began to go back and and think what I played over the years and there was so many I really had a hard time narrowing it down. and the game that I'm gonna pull up is not maybe the best game but but it stood out because I had so vivid memories of it of it the playing it. and the first co one is a game called Stunt Car Racer from eighty nine.me and my brother we had a we had a laptop that had I think it was eight point five inch black and white screen that we dragged with us on vacation and and one of games that was on it was Stunt Car Racer and I was kind of blown away by the physic that case because you could really feel the suspension when you did the jumps and you took or you took a hard turn.no and actually tried to boot it up for not long long ago and I think that a a game actually a 3D game from the eighties I I think it kind of kind of holds up.speaker-2
you
the the sound, however, is not great. for example the RPM from Jin, it sound sounds like someone is dying because it just stums in your ear like death after a while because when you hit that max yeah, yeah, it's it's a common but it's terrible. But but it's it's kind of a easy game. It's just racing where you're gonna race around a track and and and
It's constant.
I think it's only that you never erase more than one other racer. And yeah. And and and you had to be within the the track because the track was up on some pillar. So if you run out of the track you Yeah, elevated, yeah. So if you run run out of the track you it needed to be dragged up on the track. it was kind of fun.
Yeah it was also I remember one cool point because I played that game as well on the Amiga. It had some bugs that you can actually take off off into the stratosphere if you can have a very fast car and kinda did some loopy things, it flew much higher than it was supposed to, so you could really play around with it. But okay, it was a great game.
Ab absolutely and it the and you you played it you didn't play it in color, I I remember.
Yeah.
No no, I I I had it in black and white, so it i with that with that black and white screen. So but it was a it was a great game and I I I could I c I can remember sitting at the table in a cabin with that laptop and playing it more or less all summer. and yeah, it was great.
It's w was really I I think in the same vein or same ex same extension I think we also played talked to you about this earlier nocturn loom in black and white which is a disaster for a game that's such musical.
Hello, yeah.
That's beautiful. Yeah, the thing is the colour was the thing and as I said yesterday, Loom had the blue colour of LucasArts games and it kind of leveraged it. It was so like s suspenseful, it was su gave you so such so much feelings and and stuff.
All of it that lost with black and white screen.
Totally it's like it's a geometrical bitmap, whatever what have you. Also very good story, and I like the whole thing that it was pretty logical. You kinda memorized and you wrote down on papers the scrolls and they were notes. So you played small like melodies to do stuff. And if you reversed the melody, it did the opposite of what it did.
Took me a long time to understand.
Yeah, I thought it was kinda easy to get because you tested it and experimented with it. I think it's even implied that you should do that, but it's kinda not clear. The game is kinda like you had to think a little bit.
Of course. Yeah, one of the when you leave the village you travel on a on a waterlogged thing. I have it on screen here so you can see it, T G Demon. Yes. I'll put it up on Discord so you can also see it nocturne here. And this first of all this image is very iconic to me. It's it is dark blue and all that kind of stuff. But you jump on that that branch and then you meet a tornado out at sea. And you have to use theUnwind spell. So you have to play it backwards or whatever that spell
That took a time to understand that I can tell you. That was a bit But the game I believe you can't die in it, right? No? No.
you ca maybe at the end, but but I don't think yeah yeah, well there there's some certain parts with the dragon that gets a bit
Yes, the dragon that ate your friend.
Wha wasn't that something that was a part of LucasArch's theme that you couldn't die in those games, but in the Sierra games you could die in them. Well for example Larry, where you if you forgot the condom and such that you died.
Get some nasty S T D. No, seriously. Yeah. What I was thinking about Lucas A Arts Monkey Island, there are ways to die. Not in all of them, but I believe in the third one, if if I remember correctly. I mean Guybrush says that he can breathe ten minutes underwater. So if you go underwater and stay for more than ten minutes in real time, then he actually dies. For real.
Yeah. Yeah. and I think there's there's at the yep, that's one of the ways you can die there. There's also I don't think you die though, but at the end of the game you have to mix a grog. You switch cups because it it's so acidic. Yeah. It tears through the cup. And I I think like you get it on your feet or something like that and you might die. But yeah.
But so but but the the the deaths in LucasArts games are are more like Easter eggs deaths. Not not like not like in the Sierra games that it's put in front of you and if you screw up you actually die.
Yeah.
Actually Indiana Jones and The Fate of Atlantis you have three or two ways of playing that game adventure or action. And the action part you can die.
Okay. Also leg legend of Carandia had a number of interesting deaths. Santia, the the the wizardess do you play can get so drunk that she sorry to say, vomits and dies in her old vomits. Yeah. That's a bit dark. That's a bit dark.
really?
Dark. Yeah. I mean a lot of those games were dark. Let's have a small music break and we'll have another round of some summer games to talk about that we played of course during summer. And the next one is Jorel with Cynthia Tancitz, I believe. Stay tuned.
That is correct.
Jor-el - Synti tansit
ericade.radio - Live from the Edison demoparty in Sweden!
Now, Erika.Radio, live from the Edison Demo Party in Sweden. Yes, here we are. And now he said, I mean we've been on for what two hours or something, right?
{Roundtable] Coreus, DJ Daemon and Nocturn continue their journey into old games and stories from a retro gaming past. The games are \"Civilization\", \"Street sports basketball\" (Epyx), \"Skate of die\", \"California games\", \"Street rod\", \"Icewind dale\", \"Baldur's gate\", \"Fallout\",…
Yes, we have and we are talking about the summer games. And also wanna since we're here in Sweden we gotta try have here at the microphone I have energy drink that I wanna try out. I never tried I don't usually try but since we're in Sweden and since the demo party, why not? So let's hear the cracking open opening.
Best sound in the world.
Best sound in the world, this is let's see, it's called Celsius with some mango.
It's actually an American drink that has been used.
Seven with a mints. It's gotta be good, right?
It's an American drink that they have renamed. It was called Fahrenheit in America.
yeah, okay. yeah. That's some ASMR yeah but okay. yes we were are talking about games that you played during summer and we have Nocturne still on the line. Thank you for being here talking to us
That wasn't funny.
Live from Edison 2026. Before the break we had a first round we of games that we remember playing during summer, Warcraft three, Civilization, and Stone Car Racer. And and DJ Daemon y you have more games I think that you remember playing right?
Yes, yes I do, and here comes the one I misspoke about a few minutes ago. yes, and there is another game I remember playing in the summer and it was called Street Sports Basketball and it was one of those EPX ones for my C64. And it was one one of those guy games that were fun because they were simple simple joy, you just play around, anyone could learn it and it was no non e no intellectual challenges.Yast a few hours of trying to beat game.
What did you choose did you choose a country here or was it like
No, it's basically us. You you play as if you were with your friends in in the backyard and playing. So it it's not.. epics can have those very big games like summer games, winter games that were Olympic games where you competed for different countries. But this is a much simpler one. You just get get the suburbia American neighborhood wipe from it.
Yeah I'm gonna I'm looking up the cover here and is if you d DG D me if you look I I'm gonna send it on Discord here so everybody could see it. But if this is the cover then th then this is quite something. let's see. I'm sending it on the on the chat here so you can see. Is that the cover for the key?
I have no idea. I mean I piracy copied it like everyone else. How much money did we have when we were like I don't know twelve? I don't know, isn't that the guy from like Top Gear? No? No no, it just looks unf
Look at that guy, he's really excited to dunk that ball. so yeah, I the let's see, looking at was this I'm gonna send a s screenshot of the actual game here.
Yes, that's more that's a better one. That represents the game more. And i it is like
I I was just gonna say I I think I never heard about this game, but I heard about Epics because Epics they created California games, wasn't it? Yeah. So the it it might it it it fits their their s theme of games I think. this so I I had to look it up before the the
Yes, that's right.
the segment so I ha have seen it now and it it it looks kinda fun. was it smooth? was it or was it again
The way I remember it, no no problems. I mean epics were good at making games that played the C sixty four natively, so it wasn't generally not that imported it from some other console with all the limitations. It felt very well done. Epics were super good at the C sixty four as a platform.
Yeah. I of course Epics made California on summer games and stuff like that. And I remember we were Nocturne we were playing I think it was summer games and one of your skills is pressing a button really really fast.
That wasn't that was a track and ma track and field on a Nintendo 8-bit. And the the the the other our neighbor he used a battery that he
Move back and forth on the
back and forth on the A and B button, but I used my fingers and I I beat him. But yeah that was my my my skill as
He he could he he maybe you still can, but he was p pushing the button on the controller really, really, really fast.
Yeah, okay, you can probably make that with some Java script or something today.
You you have you you had the the the controllers with the turbo buttons. But I had a turbo button in the in my finger.
Yeah, I I remember that.Yeah. You were the real deal when you played Epic summer games or any kind of those games, it was actually the joysticker action, not the button action that counted. And you had to have a cadence, what do you say? You had to rhythm so to speak. you had to yeah, back and forth and it was faster and faster and faster until you jumped. So you had to really time it correctly and you could wear out wear out a a joystick pr pretty
It was it was a sight to behold.
easily that way because you you you totally tore it to shreds. The Tac 2, the o the legendary Tac 2 joystick was the only one that you know could take it. The other ones you could break them. You could break them well.
Looking at the street sport basketball, it looks like well, you play in the street but you can also play in the n in in the neighborhood, next to somebody's house, not only in the street. Looking at the screen sc screenshots here.
Yes, that that's correct. but it's kinda the same environment, so you're not playing in in a sports field or something.And another one also very good, I haven't mentioned it, but Skate or Die. That is
You play that during summer, hello?
You bet I did. And the the the be the intro song is one of the best I ever heard. It's yeah it's like Rob Hubbard style of it. It's so fantastic. It's like hard rock guitar orgel like
Yeah.
So you had skate today and you had the ski. The ski or die?
Yeah, that's what
Teh, teh, teh, teh, teh, teh, teh, tew, tew.
That skate today was the one that really, really whips the llama's ass.
Yeah.
skate or die? Ski or die.
Win them. but California Games, that was the game that had the hacky sack, wasn't it?
yeah hackers hack is that where you kick the like the small
Yeah, small ball and you just yeah, yeah, and you par kick it up in the air and then you need to kick it either on your thigh or on your foot.
And then you can hit seagull that's passing by and you get bonus points.
I yes, yes, yes. But I think that was called foreign games as well.
California let's see if I can find that on the site here. Yeah, I think you're right. California. California. California Games. You have California Games two, one and two. and actually California Games two had winter sports as well as summer. But yes, you are talking about this one. If I sending a screenshot here.
And and c California Games had also the surf game that you could be eaten by a shark.
yes.
Okay, I I haven't played that actually.
this one
I think when you if you if you take a dive at the surfboard, a shark comes and eats you, or something like that.
Yes, that's true. a little bit of a system message if I may. The live TIC eighty duels are coming up in a while here. at the address on yes yes or no.
yeah. live Tick Eighty Duels. that's fantasy console where t two people duke it out. code style yeah. Yeah, it's not awesome. It's not live shader duel but it's still live coding magic.
Cold style
You probably are g well suited if you w done well on on like scientific classes, programming classes in in your high school or something. But generally those things can be pretty hard because it's a lot of math and not super advanced, but still you need to have a basic grounding in like yeah well calculus and stuff I guess.
What about you, Nocturne, do you have another game that you remember f fondly playing during summer?speaker-2
.
yeah, actually the the next one is also a racing game. it's it's called Street Rod, if you know that. it's actually from the same year as Stunt Car Racer. in Street Rod however you you buy cars by you you you start the game by flipping through a newspaper and you find a car.And then you when you choose your car you get them in your garage, you can then tune them and then drive them to the local diner and then ch find someone to challenge to a race where you where you can either can raise them for cash or for pink slips. That's when you put your own car on the line. And if you lose then the car is gone and you need to start all over again. And the the game doesn't have pun no.steps but it in its simplicity there are some since you can tune and and buy new parts for your car and it and and that really affects the the outcome of the race and I I remember there was al o always some some nerve and tension when you got your brand new fully tuned car on the line andI really really enjoyed pla jo enjoy playing this one and if some of the listeners know of an updated version of this I'm I'm really all airs.
You could go in your garage and you could unscrew the screws, buy new manifolds in the newspaper and put on and then you figure no it doesn't match and
Yeah exactly. Yeah yeah. So you you had w when you popped the hood you got a view of the engine and you can take the engine out and you can screw out the different screws and put in new parts of the into the engine and such. So it it was kind of cool and when you when you drove to the diner you you got differentpeople that you could challenge, you either call them or they were already at the diner, I think. And then you could challenge them to either a race or a or a drag race.
The fun fun thing is I'm gonna send you a screenshot here on the on the chat, is that you they kinda drive up on the side and then you say sc screw off or I'm gonna race you and they just drive zoom away on the right and then another zoom appears on the left. So yeah.
Yeah.It was really cool and and when you and if you crash at a race, if you crash crash with the other racer, you your windshield cracks and you see blood all over the windshield. So it's it's
Bit grotesque.
It's it yeah, it's a bit grotesque. So but but the the car but the the the driving and and the the the game itself is really really cool.
Yeah, I I think the the the fact that you can compose your own car, you have to you have no money and you have to find the cheapest one. And there were different different race types. I remember choosing those where you basically drive in a straight line.
Yeah.
Yeah, yeah, when you have some turns and that's a regular race. So you had those two
Yeah.
Yeah so the memories. for me another one was Icewindale and Ballersgate. I remember getting a borrowed Ballersgate, it was four CDs. Was it DVDs back in the late nineteen nineties?
Noooo D no no no. DVDs were coming of age in the twenty hundreds. They were available circa nineteen ninety-eight, but that was mostly like movies. The whole idea of using g DVDs for computer games and and programs came later. Yeah.
Ballersgate nineteen ninety eight. I remember borrowing it from from a guy in high school and playing it it was it came yeah, it came on four CDs and it was just like a huge adventure. this whole world to dive into and I didn't I'd never finished Ballersgate actually. but I played I remember playing Icewindale a summerAnd finishing that one late, late in in in the night with some intense bot boss battles at the end that w felt completely unfair. But there's just so much to unwrap and there yeah Ballersgate is just a huge, huge game. It's so much so much freedom.
Absolutely and I love those games that are maybe maybe it's not total freedom but you have a lot of paths to take and you can build characters and your dialogues and and how you equip your characters says a lot about how how what challenges you're gonna meet. Mm.
on the
And and and in this game because you control a lot of characters and it's in real time and this goes back to what I said when in regards to World of Warcraft three is that you have the micromanagement of many troops and if the the combat w was going to happen in real time also in Boulder's gate that would be too much for me. So you had the pause function in you could pause the the battles at any time andyou can send commands. So that was really something that spoke to my mind at least.
Yeah. I later years Obsidian Entertainment released Pillars of Eternity and that's one of my favorite CRPGs of all time. It's like a modern Ballersgate. I I finished it twice I think. and the the it's it's just it feels like you're playing Ballersgate or those kind of games again in a in a modern wraping. AndBut yeah, Icewindale also that that's a bit darker story or I mean it's a bit chillier at least. You're up in Icewindale in the Forgotten Realms, in the sp spiny sp spiny spine of the world up north. Forgotten realms.
I can't relate to it. I had never played it actually, but heard about it so I I know it
And it's and it's actually what's his name again? is it Sid J something Icewind Dale composer, he's very famous. Jasper Kidd we have him on the station also Jasper Kidd yeah. He also made us Jasper for Assassin's Creed among many others. And I believe also Morrowind later on.
Okay, yeah, yeah.
Yeah, yeah, I know, I know.
Yeah,
But in in yeah you have Boulder Skate and Iceman and and does the story intertwine there?
The story do not intertwine now. you cannot import either. you could if you played Battle's Gate one and then played Battle's Gate two you can import your save to get golden pantaloons or something. and yeah.
That's crazy.
B because you had Bullish Gate, you had Icewind Tail and you also had Neverwind Denights. That's a bit the newer title. Those was Bioware and either Bioware or Obsidian I feel like they were almost together then.
Yes.Yes, I I forgot about that.
Yes, Bald C Baldur's Gate. That's interplay first, I think.
Yeah, interplay that was behind Fallout if you remember, the original one.
Sorry, buy it's Bioware, sorry, I I misspoke. but also black guy.
One and two was fireway.
I didn't actually remember that well, the
You Black I the god, what was the game the fore?
Follow up, follow up. Yeah. Interplay owned Black Isle.
Mm. really? And they made they let's see. the developer Black Black Isle as a developer developed Icewind Ale and they published Ballersgate. And it says Bioware for Ballersgate and Black Isle Studios for Icewind Dale. So that that's how that went.I still have the collector's edition for Ballersgate 2, which is yeah, it's a collector's item, but it's r yeah, it's really hard to get. Just like you have the Half-Life 2 tin box Nocturne, don't you? In terms of unique collectors items, I guess. but yes.
yeah, I have I have
Yeah well I was thinking a little bit here and I think the joy of them were that they were funny to play with other people. Hello? Okay. okay we got a little bit cycling.
microphone.
Yeah, just somebody asking for microphones there. Yes.
Perfect when we were broadcasting. We're going on. Let's try this again. I thought the joy of those games, many of them, not all we talked about, but that was that it could be fun to play with other people. I mean summer games, winter games, to go back a little bit in the story hell here, was exactly that kind of game. That's kind of what we remember. They were not fun to play single player.
Yeah, competing.
Yeah. Yeah but e either if there were sing but they were single player back in the day the we played together more or less or at least me and my brother we almost t taking turns on some of the games.
I get that that's
I yeah, I I track and field of course that comes to mind as ideal two player game. It was not fun playing against Nocturne because his turbo finger would beat all of us actually.
Be my middle name from now on, Turbo.
Nocturne Turbofinger. That's yeah. No comment on that one. Maybe that's your new handle. Turbo figure. but yeah, th there's just so many s so many of of gifts. But like as you said, playing them together and and that that you have free like you have a vacation, so there's like
Mm.
We we we weren't going anywhere like foreign country, so we were just basically staying at home enjoying summer. And a lot of people in our neighborhood had like a lot of games and we we borrowed from them and they borrowed from us. And we had people coming over. Also like didn't a friend of ours, Nocturne play a lot of like championship manager or what
Yeah, yeah, th I that was one of the games that I was maybe we're gonna put up on a list of championship manager in ninety four because me and me and a friend we we played that throughout the years. I remember I think it was Crystal Palace that was insane team in in in championship ninety four, if I'm not mistaken. And I remember that we took turns on on playing it
Hmm.
throughout the the game and y you could play with two teams I think also at the same w in at the same computer.
Hm. All right. what's the plan? Should we go to some music?
Yeah we should take music break, we'll come back and wrap wrap it up and that's actually I'm gonna throw you a curveball, is that okay? Yeah Yes and I think we need some Jazz Jackrabbit in the house. So let's let's see. Let's go with the main menu theme of Jazz Jackrabbit 2.
I think I agree.
Yeah.
that's great one also I didn't play it much during summer. I it doesn't stick out to me but still fantastic game by and the music here by Alexander Bradden, the main menu theme for Jazz Jack Rabbit 2.
Here it comes.
Alexander Brandon - Jazz Jackrabbit 2 main menu
Yes, yes.
Yeah. You're listening to a broadcast from the Edison Demo Party in Sweden.
ericade.radio - You're listening to a broadcast from the Edison demoparty in Sweden
Are you ready for this? that was the main theme from Jazz Jackrabbit 2 by Alexander Brandon. And we've had Nocturn here on the line talking to us about summer games, games you played during summer. And we have been through a long list of great games here. And Nocturne to to you do you have anygames now that you wanna play during during your summer vacation? You an anything that sticks out or that you y y you come back to like I'm gonna play this now during summer.
{Roundtable] Coreus, DJ Daemon and Nocturn complete the third part of the discussion and talk about games then want to play during summer. Games: \"The longest journey\" and \"Civlization VI\".
not I I'm really looking forward to it's not a retro game at all, but a new James Bond game from IO Interactive. First Light, so so that might be the one that I'm gonna kick off this summer with.
Great choice. What about you Digi Duman? Do you have a game that you wanna play now during your summer vacation or that you're thinking about maybe?
I I might actually try to be more forgiving to Civilization Seven. Never really liked it. But I I I mean Sid Meyer is kinda high on my list of people that are very redeemable so to speak. So yeah, again let's go with Civ Seven.
To me I have actually a tradition. I try to play every summer and that's the longest journey. Allah the Längster, the Norwegian adventure game by Funcom. That is it takes place during summer. Yeah. And it's a very nice like setting mood. It's like lazy summer, people are on vacation and April Ryan actually voiced by Susanna Swaber in the Norwegian version.and yeah, I actually have a playthrough of the HD Uppress version, like a mod that upscales all the imagery in that game to a higher fidelity. It's a very nice just yeah, that that mood in that game. Actually I had a co-worker at work, he he wanted to play that game and I I gave him a copy on a USB stick and heHe he now plays it with his kids in in in summer. So great. Yeah, that's that's fantastic. And I actually managed to procure a copy of the Langster Eason, the longest journey. not the box, that's extremely hard to find. I I actually s have seen one on on the marketplace, the Norwegian one. I found the Swedish one, the Längster some. But I don't want a Swedish one, I wanted a Norwegian one.
The original so speaking.
I remember having the longest journey on English with on a like a best of collection or like a best game collection, but it's not like the original box and I managed to procure the original CDs. It was fun because it was owned by some kid and that kid had written with markers on each like belongs to Kadi or something. Yeah yeah.
like Kilroy was here. Yeah or something, you know not who he was, but he was there.
He was there. Exactly. but yeah.
The longest journey that that is the that game where the story is that there is a parallel parallel Earth or something.
Parallel world and April Ryan travels between those two worlds and there's exactly there's this impending force or powers that may be that are coming from the other world and bleeding into our world, let's say and you have t she doesn't know she has these powers, she's traveler or journey
Society.
Yeah, I I forget what it is. She doesn't know it. So she w she suddenly one day just wakes up in a different world. there's a lot of fun puzzles in there in that game. and also sorry the I know I have to figure out the name because he he actually invented the word tweet.
Yeah, well too bad it's called X now. If a twe if you have Twitter and you do a tweet, if you have X do you do an excrement? That's a good question.
I don't know. But it's let's see who made the thing because
Okay, I think Edison part is starting up with the tick eighty thing here.
Yeah, we're gonna wrap it up soon. Let's see who the composer is. It's Rang Norturn Quist and Diedrik Tollefson, those were the designers of that game. And Bjorn Orv Lagim, he's actually a tracker artist. Yeah yeah yeah he made the music for for it and and since then there has been several installments but yeah the first one really sticks sticks out to me.Thank you so much Nocturn for helping us out on and talking to us about this this chat. before you go do you have any like favorite tune you wanna hear? I think we talked a bit earlier and you said something.
maybe maybe something by dub mood if you have
Yeah.
We have master record and dub mode.
Yes, I think we do.
Not that one.
We have we have master boot record and dub mood of Racer nineteen eleven with E1 M777. Secret code a bit about it, heard about a bit listened to it a bit before and I was pretty pretty up hit. And then afterwards let's go with dub mood of Racer nineteen eleven Forever Blue Skies. So
It's like
Okay two for her.
Twofer. And behind us here actually the Tick 80 battle has started between Newstean and Marcus. So you can watch that on on edisonparty.com live. It's happening right now. They're using a fantasy konsole to make something appear on sken. So and if you're near near central Stockholm you canCome here and be a part of this fine establishment. Buy a ticket at EdisonParty.com and come down. We have a lot of interesting and very cool things planned. So so yeah, look forward to that. Thank you so much again Nocturne and and happy happy summer, happy summer of playing games.
Yeah, likewise. Okay, have a great other thing guys.
Yeah, thank you so much.
Okay, bye. Bye.
Master boot record and Dubmood of Razor 1911 - E1M777
Yeah.
Dubmood of Razor1911 - Forever blue morning sky
ericade.radio - Live from the Edison demoparty in Sweden!
Live from the Edison demo party in Sweden. yeah, ericade.radio here and Coreus you get some cool guy here who just wants to tell us what he's doing.
[Interview] DJ Daemon and Coreus talks to fsFreak. We talk about the Tic80 battle and the challenges of programming a computer that never existed.
Yes we are moving back to back with content and this one's quite special because we it's time limited. That's why I'm talking really fast. No, I'm just joking, but that's what it's started voice. Here at the bar we have SF FS Frost. Welcome to the bar. Freak, Freak. FS Freak. Sorry. No no no, It's FS Freak here, one of the organizers of course, and also one of the contestants at the live
That's your sty standard one.
Yeah.
Yeah yeah yeah. So right now the first the first round is going on between two people and me and my brother will compete in the next round. so we'll see what happens there.
to those that don't know what a Tic80 battle is, could you shortly
Yeah, so so TKT is a fantasy console. It's basically it's basically it's a made up It could have been a real console. It has its own internal memory, it has these sound capabilities, graphics capabilities and you program everything in Lua which is an interesting language to say the least.
Yeah.
It's the same one that they made Monkey Island in, right? I it's the same one they made Monkey Island in, right? no. No? Not at all. Okay, yeah, okay. I maybe just in imagin Yes. You're absolutely right.
Hallucinating things. Looking at we have the screen and live stream here and what's the main challenge of coding for the tick eighty?
I don't know. I mean it's I guess it's just in other demo parties you usually have shader showdown where you d make a small program that runs directly on the GPU. But this is like interpreted all the way. But I can still see they are doing kind of shader tricks still. If we if we have a look at Newstead for example, he has this loop where he loopsOver every pixel on the screen. Yeah. And he calculates the distance. And he does some fancy math stuff. I'm really bad at math, so I so I'm not going to to pretend I know what he's doing, but he's doing something interesting. So basically for every pixel he gets the distance of something, calculates the theta, if that's how you pronounce it. It's a Greek letter, I guess. Yeah.
using the Arcus Tangus.
Yeah, yeah, yeah. And so so it's it it it's kind of like a shader showdown. It's mostly to make an effect in twenty minutes to impress the audience the most.
Yeah.
Is there a theme they have to follow? Do they usually like the live guard?
Yeah, no no not here. Anything goes, basically. So i i it's it's free for all. I mean if you have if you do something cool with with lines or or colors, it's completely up to you.
How do you practice how how far in advance do you start practicing for this? Do you start practicing for this?
Huh. Yeah, last year I I did participate last year. I rage quitted because internal sprite editor. Yeah, I remember that. That was a bit sad. I didn't know about that and I really had no other ideas. So last year I actually practiced a lot, but I was kind of dependent on sprites. yeah. This year my brother has been practicing a bit, just trying out different things. ButI wouldn't say we have practiced that much. And I saw New Stian upstairs before. He was like, Yeah sure I will be in the compo with you guys. And he was like, How do you do this in Lua again? I like, Yeah, you know, it's it's a simple language, it's JavaScript, it's a Razor One based blah blah blah. so I don't think people have prepared that much, to be honest. And and and I think that's the the fun part as well. You should just try to do something cool and
Go with the flow.
Don't think too much.
D do you have any inside scoop for us on what you're gonna go for?
I can tell you we're probably doing something cool with lines. Cool with lines and we will we will definitely have a a variable called theta as well.
Variable call to Theta. That is interesting. Actually I learned about the TIC eighty you can tap into the sound system with a fast Fourier transport.
Yeah yeah yeah we we FFT on the We actually have that here. we can see that Marcus screen right now. We have a pretty high up we have a test equals FFT. so it's See if it's there, right? Exactly. So FFT is what like sound sound information you get from from the DJ. so you can you you can use that variable in your program to likeMultiply with or something to make peaks and throughs and
Yeah, yeah, sure. Yeah, yeah, if you're really good at math for sure, yeah you can. I have no idea how to do that.
Yeah. So you're not gonna use fast for your transfer?
yeah yeah yeah sure we will do it somehow. I will I will start by just printing FFT and see w what's the va what are the values. Is it like between minus one and one or I I have no idea.
Do you have any debug information here that helps you out?
I i if you if you do something wrong the w it the you won't s the program won't start and it will actually tell you that. Hey, you can't do that. That's a debug console, okay.
Yeah. I if you if you don't know you can w go to Edison Barter dot com and watch live and see just how restrictive or small this screen is because that's to me that was the main challenge. I I tested tick eighty and like coding in a three hundred and twenty by two hundred resolution is takes a certain kind
It's even less. It's two forty times one thirty six I think. Yeah, it's ridiculous is some I have no idea what kind of resolution that is, but Yeah, man when I was a kid like the C sixty four, it was kinda that that experience, yeah. So it's it's probably closer to that. Yeah yeah.
Yeah.
Yeah, I the built in editor is not I mean it's it's not what use it work maybe.
You have to Yeah, and you have to use the built in editor. You cannot use anything else. For sure. Yeah. So and of course the tick eighty is ex has a lot of different you can make music in it, you can make sprites and you can write code and a lot of things, so it's a complete system.
Yeah it is. And and even you can even play around with a palette, like the colors, so you can define all that as well. I saw them doing they're poking addresses. Yeah, we can see here on the new scale screen. He pokes 3FC0, that's like the palette start of the memory. Yeah, a a short thing. Poke means simply set the value in a memory address. It's from the C sixty four and peak means read the same value. Just for the listeners.
Looking at the screen here, both both Newstead and Marcus have created some beautiful yeah examples color palettes and r rotating so maybe with this music, I don't know. and yeah, you're on in one minute and thirty seconds. All right.
I mean some nice some nice colours for sure.
So thank you for having me.
Yeah, thank you so much for do do you have we you we ask everyone who is here if they have a favorite track and we may if we have it already we may be able to play it right away, otherwise we'll play it a bit later.
Yeah sure I do. it's a track by fellow Swedish musician Viklund. And the track is called Hoffman's Potion. It's that that's a really really really good track.
Yes we do actually have
Yeah. Alright. Yeah, good luck. Good luck so much and yeah, we're looking forward to see what you you and your brother make. Thank you for having me. Yeah, thanks. Here's Wieklun and Hoffmann's possible.
Wiklund - Hoffmans potion
Candybag - space debris
Sure.
Yeah.
Okay, then you're on the back on your
Cecil Paladin - Fantasy land
DJ Daemon tells you about the upcoming artist special and then talks some to Coreus who just came back to our studio.
Yeah, this is Ericade.Radio and we're broadcasting live from Edison 2026. In a few minutes, we're starting up with something interesting. We're gonna showcase some really cool stuff in what we call flashback tracks from the past, the live broadcast. We're gonna talk a lot about a certain artist for a very certain game series and also some games that you may have remembered from the 90s. I'vepromise you it's gonna be very nice. But we are going on with some more music. It is mothership and Malman. And Koreas, welcome back.
yes. Didn't see you there. really? no, I went in your blind zone. So now we are making ready f or they are making ready for a second semifinal in the live Tick eighty duels battle. Did you mention that?
No I mentioned the first one.
Yep. And New Stern won that one. And great and you can yeah you can come down yourself and watch this live, go to EdisonParty dot com, secure a ticket and come down to MS Borgilla in Stockholm where where the party is at. And yeah the main combo blocks are starting roughly in an hour or so, so it's it's gonna be very cool and interesting to see. So make sure
Yeah.
to secure a ticket and come down and watch now the live tick eighty live battle duel starting the second f semifinal starting soon and while that is happening you s you said it already I guess what's next?
Yes, actually I read it wrong. I said that was what was playing, but it's what's going to play. We actually heard Cecil Peladin and Fantasyland. So here comes Mo Mothership and Malman and it's called A Thousand Sunflowers.
That's a lot of sunflowers.speaker-2
Motherchip and Malmen - Thousand sunflowers
Vincent Voois - Cycles of the mind
What's up?
Leviathan - Tranquility
Alexander Brandon - White hare
[Special show] ericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past
Time for flashback. Tracks from the past. Today with stories from the retro past.
Coreus and DJ Daemon starts the Alexander Brandon special.
You know, listening to this DJ Daemon, I got an idea. Whe hang on to your tights. You know, there's a game we we've nearly almost included in our playlist.
yeah, I'm starting to see where this is going. You It must be Jess Jack Rabbit.
You know it.Ten Amiga points man. Most of that game's music is made by one of my favorite artists, Alexander Brand.
Yes, a very well-renowned artist with many games to his name, but not only just Jackrabbit.
Indeed. His repertoire spans several eras with both iconic and lesser-known tunes. So I thought it would only be fitting that we do Justice Right and once and for all feature an entire flashback podcast to the one and only Alexander Brandon. And this time we're doing it live nothing or everything.
What can go wrong?
Fantastic. All right. Let's get this show on the road. What are we going to hear first?
Starting off we're going to one of his most well-known gama he komposita for, you heard it already, namely Jazz Jackrabbit. It's the main theme for Jazz Jackrabbit 2.
You reading for this?
Jazz Jackrabbit in the how Yo ready but it isspeaker-2
Alexander Brandon - Jazz Jackrabbit 2 main menu
No, no, no,
Jack Red.
Yeah, yeah.
It is, yeah.
Coreus and DJ Daemon talks about Brandon's history.
Are you ready for this? we are. Born in 1974, Alexander Brandon is a US musician that by now has been digitally composing for over 25 years. He started composing music at the age of around 14 when he got his first music synthesizer and ad lib for Christmas. With that he composed many songs in the late 90s.
He used many handles over the years, starting with chromatic dragon in 1995, then changed it to Siren, and late that was later that year. Then in 1996 there was a temporary period of using Sadman before going back to Siren.
One of the first games he worked on was Tyrion and Extreme Pinball, where he worked as a composer and sound effects respectively. However, he didn't actually make the music for just Jack Rabbit 1, which I actually thought he did.
Ellie, who did that soundtrack?
That was Robert A. Allen, another composer that Alexander Braddon later collaborated with. It's not until 1998 where he makes his debut into the universe of hairs and green hairs and guns with a collectively and must-play cult title Just Jazz Jagger Jack Rabbit 2. Then the same year with Unreal and a little later Unreal Tournament.
Unreal. I remember that game. It was quite the technology show of the time.
Yes, I remember playing it, but I got lost rather early in that game. It was it was hard.
I can understand that. There was much less hand hauling and tutorials back in the day. But how about we play some music from both of those games?Literally an Unreal and an incredible track from the game that made the famous Unreal engine everyone uses today in their game. Well most of them at least. Then after the main theme, then after that we take the main theme from Unreal Tournament. And
Enjoy.
Alexander Brandon amd Michiel van den Bos - Unreal Tournament Title
Alexander Brandon - Unreal Tournament menu
Coreus and DJ Daemon talk about how Brandon became involved in other gaming studios.
Man, that brings back a ton of memories of a fantastic game or games I should say. Playing Unreal Tournament in multiplayer on school computers and the network was the shit back in the day.
As the years advanced, Alexander became more responsible for music departments and actually building his own starting started with Iron Storm Austin in the mid-200s. Then he he went on to Midway until 20 2007. And in 2009, he went to start an audio department at Obsidian Entertainment.
One of the biggest games from Iron Storm was undoubtedly DSX, another cult and global hit where you control JC Denton, an anti-terrorism agent in a dystopian cyberpunk future beset by terrorist terrorism acts and inequality.
Featuring stealth, FPS and RPG elements, exploration and multiple ways to explore and solve situations, that was the key and gave unprecedented player freedom.
Alexander Brandon co-composed the soundtrack with Michel van den Bos and Dan Garodoupé to create an elusive mix of jazz, techno and classical influence tracks, providing an expansive and gritty atmosphere. So it's only natural that we dive into his fantastic universe by first playing one of the mother of main game themes. I'm talking about the Deus X main theme. And then we'll move on to the background music from the Versalife area in the game.Versalife is a multinational company that specializes in pharmaceutical and bioengineering and headquarters headquartered in Hong Kong.
That does not see sound evil at all dystopian settings.
All perfectExactly.
Alexander Brandon - Deus Ex main theme
Alexander Brandon - Versalife
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This Flashback Tracks from the Past, the podcast that covers the demo scene.
Please.
Coreus and DJ Daemon delves deeper into the tunes of Alexander Brandon.
Let's see, there we are. That was Deus X, the main theme, and then VersaLife from the same game. I remember one of my neighbors' friends playing this game religiously. At the time I didn't really understand what the fuss was all about. He had reached the last part of the game, and I remember looking at this fully decked, powerful character that was just stealth-hacking his way past heavy mechs and advanced secur security systems like a pro. ActuallyThe mood and melodies later that defined Deus X was already on Brand's earlier work. It's easy to hear or see, I guess, in this on display in Jazz Jackrabbits 2 Marinated Rabbit. Just listen to how these tunes meld. The instruments these instruments will later be quite literally instrumental in the sounds and feeling of the Deus X soundtrack. So here's Jazz Jackrabbit 2 with Marinated Rabbit.
Alexander Brandon - Marinated rabbit
Coreus asks DJ Daemon if he knows about Brandon's voice actoring.
Time.Deus Ex comes from the Latin phrase Deus ex machina. And I can hear as marinated rabbit is fading out in the background. Deus ex machina meaning god from the machine. And Sir Bran surely is a god of the music on the machine. But over the years he has done much more than just music. Do you know he's a voice actor, DJ Daemon? No.
Really?
Yeah, he actually voiced a couple of characters in Deus X and more recently the Elder Scrolls V Skyrim by Bethesoftworks. He's also done work in Thief, Deadly Shadows, Torment, Tides of Newman era, where he was a the narrator, Stranglehole, Wasteland 3, and even Vacation and Job Simulator, if you believe it.
He is quite versatile, just showcasing what an incredible talent he is. No wonder he is a popular and sought-after artist.
Absolutely. It's actually a passion of his and even he even used to recite the whole of Star Wars from memory. Today he even got an agent working for him.
How is his process when working on songs?
Well, according to an interview he did with Epic Games in twenty twelve, he said that in the beginning when he started with Tyrion and and Extreme Pinball, he just wrote whatever he wanted. That was the case for like the vertical shoot up game Tyrion and for Jazz Jackrabbit too, he worked with Cliff Blazinski of then Epic Mega Games, who only had like a few comments. Otherwise he dug whatever tracks he made.Since he had worked with the previous musician of jazz Jackrabbit 1, Robert A. Allen, he had a good feeling of the style that they were going for and tried to honor that. For Unreal, however, the scope was very different.
Alright, let's do some more Unreal music before we dive into that one. Next one is a pretty obscure one. It's a bonus track from the 1995 tech demo of Unreal. Just called track two.
Alexander Brandon - Dark groove
Alexander Brandon - Unreal Track 2 [Bonus Track From 1995 Tech Demo]
Coreus and DJ Daemon talk about Unreal.
two, Unreal Track Two, bonus track from a nineteen ninety-five tech demo.
Unreal was a huge game in all aspects, and Alexander Brandon had approached this much differently than his previous project. How so?
Well, firstly there were more back and forth in terms of feedback and the development teams were bigger. no more one or two people teams. The music was also supposedly required to be interactive, meaning that it reacted to what was happening on screen. Alexander Brandon, according to the interview, just said he was a stupid kid that didn't know any better, but saw how saw how valuable it was once it was implemented into the game. The experiment experience became much more dynamic. For all sakes and purposes,It was the start of his education in game audio and working on larger game teams with level designers, producers, etc.
Seems like that was the proper project for him to sink his teeth into, and that was a larger scale game development. Do you know what inspires his style of music?
He says that first and foremost it's how the game plays. Playth playtesting is vital to get a solid feel for the flow of things. He prefers building prefers building blocks and moments of musical pieces that forms experience rather than indiv individual tracks for the game. For Unreal, for instance, the first input was actually on how the game looked. That was the first inspiration and sets the tone for what kind of music he needed to create and what instruments to use.Then afterwards how it evolved dependent on depended on player behavior like exploring, fighting or doing more exploring.
Creating moods, definitely one of the absolute key stepping stones in Alex Sandra Brando's work. A great showcase of his are the next four songs across three different games. First, we are moving to Dark Grow from Jazz Jack Rabbit 2, where you literally can hear some of the tunes from the later Unreal Tournament. Naturally, the only logical step.His Unreal tournament Go Down, which has a great groove and makes you feel like you live in the Techno City. Lastly, we are going dark with a track Dig from Unreal. And lastly, an up-tempo jovial tune from Jack JazzRabbit 2, the bonus stage remix, which actually never made it into the game.wide span of moods and keen use of instrument samples and how to hear themes and atmospheres being reused from one to tune to another in different formats here. Yes so we're going on with that
Dark Groove from Jazz Jackrabbit 2.
Alexander Brandon - Dark groove
Alexander Brandon - Go down
Alexander Brandon - Dig (Beta)
Jazz 2 - Bonus Stage Remix (Unused)
Coreus thanks you for listening to the four songs in a row and talks about what Brandon is doing today. DJ Daemon talks about \"Dust an Elysian tail\".
Four songs in a row and showcasing like how he y likes to reuse some of the themes and you can when you listen to them back to back, it's easy to pay attention to the widespread of the moods and keen use of instrument samples. These days Alexander Brandon leads Funky Rustic, a multimedia audio production studio located in Austin, Texas, that creates music, sound and voice for video games, film and other media.Some of their projects include major studios like Bluepoint Games, Epic Games, Obsidian Entertainment, In Exile, Retro Studios, and many more.
He also made music for Dust, an illusion of a tail. Did you know that? Incredible game.
Yeah, just recently found that out. That game, man. man, what an incredible experience. And it's made by one another dude I really appreciate, Dean Dodrill. He actually made that game mostly solo. And Dean made the graphics and illustrations for just Jackrabbit. How's that for completing the cycle?
Yeah, seems like things are connected after all. Looking at what games Alexander Brandon cherishes cherishes, he lists De DevSex, Unreal, Half-Life 2, Skyrim, Thief, Epic, Pinball, and of course yes, Jack Rabbit, 1 and 2. And those are his absolute favorites. Favorites.And regardless how you look at it, those games will have always had a special place in our hearts. Much thanks to the incredible efforts by talented composers like this and others. And Alexander Brandon is one of the many composers that got started in the demo and tracker scene. And later he moved on to do great things and now even have studios to their name and their own.Simply astounding.
And if Alexander Brand is listening, thank you so much for all the fantastic experiences your music, sounds and audio involvement have created over the years.
Let's wrap up with a slew of games from his most famous ones, including the cancel just Jack Rabbit 3. In this megamix, we've selected four songs from four different games, starting with DevSec's NYC Streets, a haunting, melodramatic, mysterious track, and everything Brandon and Master everything Matt.And everything Brandon so masterfully handles like no one else.
Then we get the bass back on the line with pull back the bass from Jazz Jackrabbit 2. Groovy as hell that one.
Yep, then we continue in the same universe with just with the G Yep and then we continue in the same universe with but with the Greenland track from the cancelled Jazz Jackrabbit Free.
And then we end on something completely pure gold, namely namely the ending theme from Unreal.
Yep, that's what's up.
Alexander Brandon - NYC Streets
Alexander Brandon - Pull back the brass
ericade.radio - This is Flashback, tracks from the past - the podcast that covers the demo scene
Jazz Jackrabbit 3 - Greenland
Alexander Brandon & Michiel van den Bos - Unreal End Theme
DJ Daemon and Coreus wrap up the show and talks about Firage's tribute to Alexander Brandon.
Firage - Buns and Guns
Vincent Voois - Cycles of the mind
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Stalker - Atlantis
ericade.radio - We are Live from the Edison demo party with DJ Daemon and Coreus
DJ Daemon and Coreus thanks Ziphoid's wife for creating such nice pastries and then explains about the difference between Swedish word \"Fika\" and \"Gofika\".
Raina and FunkyFish - Artificial sweetener
Silverstance - Ancient latin technologies
Gnosis - Alive
Jogeir Liljedahl - Physical presence
ilmarque - Dr. refridgerated
Coreus and DJ Daemon thanks you for listening and thinks about the demo party and the broadcast itself. We also talk about the hatered of dishwashers.
ericade.radio - Live from the Edison demoparty in Sweden!
Joule and Malmen - One way heart
Thunder - Desert planet
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ericade.radio - The demo scene is not dead!
Equipment
Shure SM7B
Rode Rodecaster Pro 2
Presonus Studio 1
Target LUFS: -12.
Footer
Image by Coreus.
🏷 Demo scene episodes
Flashback episodes dedicated to the demoscene — the community of programmers, artists and musicians behind demos, intros and other real-time audiovisual art.
🏷 Edison 2026
Edison 2026 was held between the 17th and 19th of July 2026 in Stockholm in Sweden.
🏷 Edison
Edison is a Swedish tradition in the demo world. Running in Stockholm since 2011, it one of the largest in Sweden. DJ Daemon and Coreus are involved in it as organizers.
🏷 Cohost: Coreus
Coreus is a relatively new demoscener and video artist, and a recurring cohost on Flashback, tracks from the past. He brings his own perspective on the scene, the music, and the history behind it.
Play History
- 🕘 2026-08-15 20:00:06
About the artist Flashback View all tracks ›
"Flashback, tracks from the past" is the current name of the podcast. Now with tracked music from nearly all platforms (including Amiga, Atari, PC). We also speak about the retro past, present the artists, talk about old games and review demo parties.
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🎙 People in this podcast episode
He got his Commodore 64 in 1989 and his first Amiga in 1990. A huge fan of tracker music and have had a long standing dream to create a radio show playing that kind of music. In 2020, that dream came true and in december Amiga Flashback started as a podcast. It was later renamed Flashback, tracks from the past and here we are.
He is also an orga for Swedish demo party Edison and a total retro nerd.
He was actually a listener from the time of the first ericade-station in the 00s. He came back as a listener in 2020, when the station restarted. Later he voluntered to build the new website of the station and also joined as a cohost of the podcast. He runs his own site called the Retro spirit.
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