Song profile for Desert 2 extended
ericade.radio knows the chiptune and demoscene! We're the radio station playing all the best tunes from the most prominent, promising or trending artists in the scene. We also know about the artists and songs as well.
This profile was last updated on: 2026-09-28 20:10:16
🎙 Curated by DJ Daemon
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Track Details
AlbumOriginalName: mz-dst2e.it Imported: 2026-05-17 (TERN-maj2026-02).
Tracker TypeImpulsetracker
Duration02:14
Total plays18
Added2026-05-18 05:06:28
Track ID#15835
Integrity
- MD5
07de497b9cfe0a7012e5fe36714f1257- SHA-1
8145e0e81383ea40393ad588be2ffa485505f93f- SHA-256
140d8d02b8d355cf521eb11ff3851cce1423e9a945dd74866fd3068e332f64e5- SHA-384
9492bcdd5654b650bd982a9ec607150410ca8b723039bffac7cb90531934e6560272c487ad99ac8657e591035ba12c3d
Play History
- 🕘 2026-09-28 18:10:16
- 🕘 2026-09-19 15:20:50
- 🕘 2026-09-10 08:02:51
Additional data from ModArchive
Title on ModArchive
desert2 EXTENDED
Credited on ModArchive
metalzone80
Module format
IT
File size
417.54KB
Added to ModArchive
Wed 13th May 2026
ModArchive rating
On ModArchive
Open the module on ModArchive
Sample & instrument names
ChipBass.raw ChipBass.sweep ChipBass.dow 1 ChipBass.dow 2 ChipBass.dow 3 ChipBass.dow 4 ChipBass.dumm Sine.raw Sine.eerie Sine.softecho Sine.sub bass ChipBraz.lead ChipBraz.faderpad ChipFlute.faderpad ChipFlute.lead ChipFlute.SusArp Chip5ths.raw Chip5ths.stab Chip5ths.drag Chip5ths.sweep up Chip5ths.sweep up.rez Chip5ths.sweep down Chip5ths.wew Chip5ths.wew2 Chip5ths.5thArp ArpWave.1echo The Pulse.cut1 The Pulse.cut2 The Pulse.cut3 The Pulse.cut4 PulseSeq.cut1 PulseSeq.cut1 Gummi Gummi.mew Gummi.slow Gummi.wibble Gummi2 CWave1.arp CWave2.arp CWave3.arp CWave1.arp.echo CWave2.arp.echo CWave3.arp.echo CWave1.dow 1 CWave1.dow 2 CWave1.dow 3 CWave1.dow 4 CWave1.dow 5 CWave1.dow 6 CWave1.dway CWave1.dweuh SWave1 SWave2 SWave3 SWave4 MiniBassDrum Sine.Bassdrum SynthSnare Claps CHihat Shaker OHihat Whiplash Warble TechTss.raw Metallic HardTom Snare.smash! SpookyVoice DistGuitar.looped/cym Drumkit R2-LEA~2.WAV parempi leadgtr ChipBass.looped Almost Pure Sine Chip5ths BrassWave.1 ChipBraz ChipFlute CWave1 all sample CWave2 by skaven CWave3 and SWave1 cadaver. SWave2 song by SWave3 metalzone80 MiniBassDrum SynthSnare NoiseHihat Claps kick Metallic HardTom Snare.smash! SpookyVoice DistGuitar.looped/cym crash1 snare hightom1 hightom2 hhclosed floortom1 hhopen1 floortom2 hhopen2 hhopen3 ride crash2 R2-LEA~2.WAV parempi leadgtr
Data from modarchive.org, last checked 2026-09-12 22:04:00.
Mp3 file details
Open the waveform at full size (opens in a new tab)
- Scan status Whether the station’s analyser could read this mp3. “OK” means every number in this box was measured from the actual audio, not copied from a tag that somebody typed.
- OK
- measured from the file itself
- Scanned When the file was last analysed. If the mp3 is replaced afterwards, these numbers describe the old version until it is scanned again.
- File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
- 3.1 MB
- 3 243 468 bytes
- File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
- Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
- 2:15
- minutes : seconds
- Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
- 128 BPM
- a dancing tempo
- Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
- 192 kbit/s
- good quality
- Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
- 44.1 kHz
- 44 100 measurements a second
- Channels How many separate signals the file holds. Mono is one. Stereo is two - left and right - which is what lets a sound be placed somewhere between your speakers.
- Stereo
- 2 channels
- Codec The method used to shrink the audio. MP3 leaves out the detail an ear is least likely to miss, which makes the file about a tenth of the size of the original recording.
- MP3
- Loudness The average loudness of the whole recording, the way a listener hears it (“integrated loudness”, in LUFS). The closer to 0, the louder. Music services aim for about -14 and podcasts for about -16, so that you do not have to reach for the volume between tracks.
- −15.8 LUFS
- typical for streaming and podcasts
- Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
- 3.2 LU
- very even
- True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
- −3.3 dBTP
- safely below the ceiling
- Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
- DR 10
- 10.3 dB · moderately dynamic
- Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
- −18.8 dBFS
- average (RMS) over the whole file
- Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
- −18.2 dBFS
- average (RMS) over the whole file
- Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
- 0.58 dB
- right is 0.6 dB louder
- Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
- −13.9 dB
- ordinary stereo
- Cover art in the file Whether a picture is stored inside the mp3 itself. A player shows it as the album art when the file is played somewhere else - in a car, on a phone, offline.
- No
ID3 tags Text stored inside the mp3 file itself - title, artist, album and so on. It is what a music player, a phone or a car stereo shows while it plays the file, and it travels with the file wherever it is copied.
Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.
📻 Station details
The home of retro computing and retro gaming music. Streaming 24/7 with shows and podcasts about retro computing, retro gaming, demo scene and all things nerdy in the retro world.
Station
ericade.radio / The ERICADE Radio Network
Website
https://radio.ericade.net
Contact
radio@ericade.net
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