Song profile for Theme of Simon Belmont

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This profile was last updated on: 2026-10-05 11:43:50

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Cover art for Theme of Simon Belmont by SHattY

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Theme of Simon Belmont

by SHattY

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Track Details

AlbumOriginalName: belmont.it Imported: 2026-01-24 (TERN-jan2026-04).
Tracker TypeImpulsetracker
Duration03:23
Total plays33
Added2026-01-25 10:15:30
Track ID#15505
Integrity
MD5
471fce140a77324012e32b2f0b15604f
SHA-1
db53931c88f667d997c7e74de57085ac0fbc457a
SHA-256
33c5618166a407244cbaecc33cb74a79850958316acdadd8219f198d789d1f83
SHA-384
ff95e12a6fbd7296ebf32ff01542c34aaa90765794dad8940b000c9d962b71584f25f39b71bf30634392e839093ff17e

Play History

  • 🕘 2026-10-05 09:43:50
  • 🕘 2026-09-26 10:39:12
  • 🕘 2026-09-19 22:58:43

Additional data from ModArchive

Title on ModArchive Theme of Simon Belmont
Module format IT
File size 1.48MB
Added to ModArchive Tue 16th Dec 2025
ModArchive rating 10 / 10

Sample & instrument names

*Theme of Simon Belmont*

By SHattY
shatty99_yahoo.com

Please read the song
message.

MODPLUG ONLY!
NO WINAMP OR
ANYTHING ELSE!

*Theme of Simon Belmont*

By SHattY
shatty99_yahoo.com

My fourth Castlevania mod!
I've experimented with
brass instruments this
time. Hope it works
out cuz I don't think
this song sounds
so good :(
yah well, you are
the judge ^_^

As always, samples have
have been ripped from
a million places EXCEPT
the snare drum and the
lead brass instrument.
File names for these
samples are intact so
use them freely ^_^
PLEASE READ THE
SONG MESSAGE!
MODPLUG ONLY
NO OTHER PLAYER

Comments on ModArchive

*Theme of Simon Belmont*
========================
By SHattY
shatty99_yahoo.com

Wow, that was quick! This is my third Castlevania mod in
1 month ^_^. I've released 4 Castlevania mods to date (and
they're much better than this one) so get them from TiS.
Names are "Symphony of the Night", "The Tragic Prince" and
the most detailed of them all (I'm really proud of this one)
"Allegro in Castlevania".
This Castlevania song is based on the heroic vampire ass kicker
Simon Belmont, who was seen in the first SNES version of
the game. The song is basically a really dramatic remix of the
first stage (if you listen closely, cuz its nothing like the
one in the game) and was first featured in
"Konami Battle the Best".

For those of you who don't know what I'm talking about, all you
need to know is that I've taken up this mission to make as many
Castlevania mods as possible (or atleast until my vacations end).
If you like this stuff, please e-mail me cuz I love making this
for you guys! After the great response "Allegro in Castlevania"
received, I have every reason to go on.
I'd like to take this moment to thank some special people:
Mansoor, Nancy, my bro and Sheraz Batta, you guys are
great friends.
This mod is dedicated to Nancy Trinh. She's been behind me all
the time and she's the main reason why I'm still going on.
The way things were going in the past, I would've quit a long
time ago. Lots of problems, complexes, fights, you name it.
She helped me out all the way, I can't thank her enough.
Nancy, thank you so much, you are the greatest and I can
never forget what you've done for me. Fang Boy is really
touched Kawaii Bunny, you're the best ^_^!
Thanx also go to Ansgaros (excellent metal tracker, check him
out at TiS, HIGHLY RECOMMENDED! Listen to "Serpent sun") and
Amanda, for support and inspiration for music.
A whole ton of thanx also go to G. Wogan for his extremely
supportive comments and also for giving a great review to
"The Tragic Prince". Words can't express my feelings for
GREAT GREAT guys like him. It almost brings a tear to my eye
T_T. I love all you guys, thank you so much!
There won't be anymore Castlevania mods for atleast 2 months now
cuz I need a little break. Hey, I won't stop tracking though cuz
coming up next is a remix of Amanda's mod "Laiketh's Theme". It
will be released sometime in September/October whatever.
Check out Amanda's mods at http://www.angelfire.com/nj/amandamods
Thank you for listening. I'd also like to thank all those who
appreciated "Allegro in Castlevania" (especially Nancy) cuz all
their nice comments really sparked that special something
in me ^_^.
Check out my mods at TiS and (if possible) write public reviews.
Thank you ^_^ ^_^ ^_^.
NO WINAMP NO NOTHING!!! ONLY MODPLUG!! ONLY MODPLUG!!

Finising date: 24th August 1999

Dumb stats O_O:
Number of times song deleted and started from scratch - 2
Previous number of samples - 40
Previous number of channels - about 35
Previous quality of song -  DAMN CRAP :P
(believe it or not, the previous attempt sounded like a
donkey's squak! I really hope this one doesn't O_o)

"Keep on Tracking and think ANimE ^_~* "

umm... if any of you want to get the MP3 version of
my songs, you can get them from here:
http://www.mp3.com/jagga
They're not enhanced versions or anything, just the
mod converted to MP3. NAAHH.. who would want to download
a crappy MP3 anyway? Yah well, atleast you can laugh at the
corny (distorted) pic of me and my bro over there ^_~ (hint
hint)!
ONE LAST THING: From 3:09 till end of song, imagine Alucard
running at lightning speed (like the way he enters Castlevania
at the start of Dracula X for the PS). I think it seems really
cool! ^_~

Data from modarchive.org, last checked 2026-08-25 17:08:29.

Mp3 file details

Waveform of Theme of Simon Belmont by SHattY, left channel above, right channel below: level in dB against time, 3:26 long. Open the waveform at full size (opens in a new tab)
Waveform A picture of the whole recording from start to end. The taller the shape, the louder that moment; the left channel is on top and the right channel below it. The scale up the side is the level in dB, the one along the bottom is the time. Select the picture to open it at full size.
Scan status Whether the station’s analyser could read this mp3. “OK” means every number in this box was measured from the actual audio, not copied from a tag that somebody typed.
OK
measured from the file itself
Scanned When the file was last analysed. If the mp3 is replaced afterwards, these numbers describe the old version until it is scanned again.
File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
4.7 MB
4 947 558 bytes
File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
3:26
minutes : seconds
Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
125 BPM
a dancing tempo
Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
192 kbit/s
good quality
Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
44.1 kHz
44 100 measurements a second
Channels How many separate signals the file holds. Mono is one. Stereo is two - left and right - which is what lets a sound be placed somewhere between your speakers.
Stereo
2 channels
Codec The method used to shrink the audio. MP3 leaves out the detail an ear is least likely to miss, which makes the file about a tenth of the size of the original recording.
MP3
Loudness The average loudness of the whole recording, the way a listener hears it (“integrated loudness”, in LUFS). The closer to 0, the louder. Music services aim for about -14 and podcasts for about -16, so that you do not have to reach for the volume between tracks.
−16.0 LUFS
typical for streaming and podcasts
Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
3.2 LU
very even
True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
−2.0 dBTP
safely below the ceiling
Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
DR 11
11.5 dB · moderately dynamic
Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
−18.5 dBFS
average (RMS) over the whole file
Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
−18.8 dBFS
average (RMS) over the whole file
Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
0.28 dB
balanced
Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
−11.7 dB
ordinary stereo
Cover art in the file Whether a picture is stored inside the mp3 itself. A player shows it as the album art when the file is played somewhere else - in a car, on a phone, offline.
No

ID3 tags Text stored inside the mp3 file itself - title, artist, album and so on. It is what a music player, a phone or a car stereo shows while it plays the file, and it travels with the file wherever it is copied.

album The album or collection the file says it belongs to. Stations and encoders sometimes use this field for notes of their own.
OriginalName: belmont.it Imported: 2026-01-24 (TERN-jan2026-04).
comment A free note somebody left inside the file.
*Theme of Simon Belmont* ======================== By SHattY shatty99@yahoo.com Wow, that was quick! This is my third Castlevania mod in 1 month ^_^. I've released 4 Castlevania mods to date (and they're much better than this one) so get them from TiS. Names are "Symphony of the Night", "The Tragic Prince" and the most detailed of them all (I'm really proud of this one) "Allegro in Castlevania". This Castlevania song is based on the heroic vampire ass kicker Simon Belmont, who was seen in the fi [...]
sourcemedia A text field stored inside the mp3 file (an “ID3 tag”) by the program that made it.
'it' tracked music file, made with 'ModPlug Tracker b3.3 - 1.09', rendered with 'openmpt123 0.6.6 (libopenmpt 0.6.6+r17953, OpenMPT 1.30.07.00 https://source.openmpt.org/svn/openmpt/tags/libopenmpt-0.6.6@17953 (2022-09-25T14:18:16Z) clean)'
title The name of the recording, as it is written inside the file.
Theme of Simon Belmont
artist Who made or performs the recording, as it is written inside the file.
Trackerartist
encoder The program that made the mp3 file.
Lavf62.19.101

Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.

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