Song profile for Arpspoofing
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This profile was last updated on: 2026-10-03 00:10:17
🎙 Curated by DJ Daemon
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Track Details
AlbumOriginalName: hyperunknown_-_2025_-_arpspoofing.xm Imported: 2025-11-17 (TERN-nov2025-02).
Tracker TypeFasttracker
Duration03:22
Total plays47
Added2025-11-17 18:48:21
Track ID#15338
Integrity
- MD5
377fd603565951fce23a1b42e31fc8df- SHA-1
2481650e20f5e0e1f94e476116aa27b336eef1fc- SHA-256
a15f0c24fa48697a7fb7efb14b3b9315216b3cf7f4f82100ebc694928e2edad5- SHA-384
b07b477cb35625d3af6ede3ecf0b526ed588d6802e47d30f472f81bc15e840f657461c7a17319acdae090007001f481f
Play History
- 🕘 2026-10-02 22:10:17
- 🕘 2026-09-23 20:44:12
- 🕘 2026-09-17 23:05:35
Additional data from ModArchive
Title on ModArchive
Arpspoofing - HU
Credited on ModArchive
hyperunknown
Module format
XM
File size
473.92KB
Added to ModArchive
Tue 11th Nov 2025
ModArchive rating
On ModArchive
Open the module on ModArchive
Sample & instrument names
"Arpspoofing"
by
hyperunknown
for Brown Birdie 2025
tracking competition
songname by Zelest
I was at work having
some mods in the
background and then
LokasNt "Broken
Tracker" looped for
a long while and I was
like fuck...
I need to get
productive and make
something happy and
sparkly like this...
And so this track is
now born out of a
total lack of
respect for the law.
youtube.com/
hyperunknown
soundcloud.com/
hyperunknown
lead 2
lead 1
bass
snare
hh short
BD
lead 3
hh long
lead 2 delay 1
lead 2 delay 2
lead 2 delay 3
drumseq from renoise
lead 1 delay 1
lead 1 delay 2
lead 1 delay 3
Cymbal
lead 3 delay 1
lead 3 delay 2
lead 3 delay 3
goattracker arp 01
goattracker arp 02
goattracker arp 03
goattracker arp 04
goattracker arp 05
goattracker arp 06
goattracker arp 07
goattracker arp 08
chip08_Seq08_drums.wav
Seq08_drums.wav
MBTE Hard Kick A 007.w
Hihat 37.wav
MBTE Crash - 031.wav
SID-accs.wav
made with
Goattracker
SID-accs.wav
made with
Goattracker
SID-accs.wav
made with
Goattracker
SID-accs.wav
made with
Goattracker
SID-accs.wav
made with
Goattracker
SID-accs.wav
made with
Goattracker
SID-accs.wav
made with
Goattracker
SID-accs.wav
made with
Goattracker
Data from modarchive.org, last checked 2026-09-21 00:03:27.
Mp3 file details
Open the waveform at full size (opens in a new tab)
- Scan status Whether the station’s analyser could read this mp3. “OK” means every number in this box was measured from the actual audio, not copied from a tag that somebody typed.
- OK
- measured from the file itself
- Scanned When the file was last analysed. If the mp3 is replaced afterwards, these numbers describe the old version until it is scanned again.
- File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
- 4.7 MB
- 4 898 960 bytes
- File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
- Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
- 3:24
- minutes : seconds
- Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
- 121 BPM
- a dancing tempo
- Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
- 192 kbit/s
- good quality
- Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
- 44.1 kHz
- 44 100 measurements a second
- Channels How many separate signals the file holds. Mono is one. Stereo is two - left and right - which is what lets a sound be placed somewhere between your speakers.
- Stereo
- 2 channels
- Codec The method used to shrink the audio. MP3 leaves out the detail an ear is least likely to miss, which makes the file about a tenth of the size of the original recording.
- MP3
- Loudness The average loudness of the whole recording, the way a listener hears it (“integrated loudness”, in LUFS). The closer to 0, the louder. Music services aim for about -14 and podcasts for about -16, so that you do not have to reach for the volume between tracks.
- −16.2 LUFS
- typical for streaming and podcasts
- Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
- 2.0 LU
- very even
- True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
- −2.2 dBTP
- safely below the ceiling
- Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
- DR 9
- 8.9 dB · moderately dynamic
- Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
- −16.0 dBFS
- average (RMS) over the whole file
- Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
- −15.9 dBFS
- average (RMS) over the whole file
- Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
- 0.09 dB
- balanced
- Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
- −20.3 dB
- narrow stereo
- Cover art in the file Whether a picture is stored inside the mp3 itself. A player shows it as the album art when the file is played somewhere else - in a car, on a phone, offline.
- No
ID3 tags Text stored inside the mp3 file itself - title, artist, album and so on. It is what a music player, a phone or a car stereo shows while it plays the file, and it travels with the file wherever it is copied.
Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.
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