Song profile for Happy accidents

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This profile was last updated on: 2026-09-20 21:19:41

🎙 Curated by DJ Daemon

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Cover art for Happy accidents by Viraxor

🎵 Track Profile

Happy accidents

by Viraxor

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Track Details

AlbumOriginalName: viraxor_-_happy_accidents.xm Imported: 2025-03-08 (TERN-mar2025-01).
Tracker TypeFasttracker
Duration02:35
Total plays84
Added2025-03-08 18:06:09
Track ID#15142
Integrity
MD5
e5212885513e298a644a16576a03a1df
SHA-1
94bff84a243668848808bb9052aedb550092cd7c
SHA-256
403bb119e534037e28fc60bea7fc0c0a9f7174de6b55c4918cac03f2465fcf21
SHA-384
f33b1f059df9c2cf5847ffe0c86a2ee55208acaf0ed7168070eb992eb7a4ff9a119fbcd73da33f4c08b244f2b3907632

Play History

  • 🕘 2026-09-18 09:19:58
  • 🕘 2026-09-11 15:26:40
  • 🕘 2026-09-06 03:33:25

About the artist Viraxor  View all tracks ›

★★★★ (1 vote)

A Serbian artist, whose real name is Bogdan Markovic.

🎧 1,059 plays on ericade.radio

Additional data from ModArchive

Title on ModArchive happy accidents
Credited on ModArchive Viraxor
Module format XM
File size 2.38MB
Added to ModArchive Tue 4th Mar 2025
ModArchive rating 10 / 10

Sample & instrument names

piano
Acbass.wav
-RIDE AC
-18  CHH L
-18  CHH A
Inter dynamics-softsna
190624piano
190624piano
-RIDE AC
-18  CHH L
-18  CHH A
piano_c3
piano_c4
piano_c5
piano_c6
Acbass.wav
-RIDE AC
-18  CHH L
-18  CHH A
Inter dynamics-softsna
190624piano
190624piano
untitled
untitled
untitled

Comments on ModArchive

by Viraxor/The Noodlers, Dec 2024-Mar 2025

The Viraxor Trio right here.

experimenting with various chords
and techniques for a more real sound

won't be on faceless people because it
doesn't really fit with the rest.

techniques used:
* fadeouts not always being the same
  (a07 works great, but you might need
   a0c or a0f somewhere. even a06)
* do NOT fade out notes completely.
  leave some room after. reverb lol.
  (only if you don't play a new note)
* ride in 2ch with fadeouts in between
  2ch seems to be the perfect amount.
  3ch is overkill, 1ch sounds bad.
* chords with a bit of EDx but not too
  much, except if you wanna make impact
* if drums sound unrealistic,
  make these parts more quiet (trikc)
* do not play root note with piano
  just let the bass do it, otherwise
  you'll limit the bass note choices
  and make ugly jarring sounds...
  a chord can have 2 notes!
* multiple channels for melody and
  fade out the current note TOTALLY
  when a new note is played
* use dynamics as MUCH as possible.
  if a certain note sounds unrealistic
  try changing its volume.

note that:
NNAs are inferior because you cannot
set an individual fadeout for each note,
which is NEEDED in order to make it sound
as real as possible. it's actually more work
and space to do NNAs.
for rides, sure. for piano, not at all.
so it's totally indifferent whether you
use XM or IT/MPTM because the only
difference are the stereo samples.
in fact I'm more for MPTM because you
can probably add some reverb to make
it sound more real + stereo samples.

Data from modarchive.org, last checked 2026-08-25 17:18:12.

Mp3 file details

Waveform of Happy accidents by Viraxor, left channel above, right channel below: level in dB against time, 2:41 long. Open the waveform at full size (opens in a new tab)
Waveform A picture of the whole recording from start to end. The taller the shape, the louder that moment; the left channel is on top and the right channel below it. The scale up the side is the level in dB, the one along the bottom is the time. Select the picture to open it at full size.
Scan status Whether the station’s analyser could read this mp3. “OK” means every number in this box was measured from the actual audio, not copied from a tag that somebody typed.
OK
measured from the file itself
Scanned When the file was last analysed. If the mp3 is replaced afterwards, these numbers describe the old version until it is scanned again.
File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
3.7 MB
3 859 570 bytes
File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
2:41
minutes : seconds
Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
90 BPM
a slow tempo
Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
192 kbit/s
good quality
Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
44.1 kHz
44 100 measurements a second
Channels How many separate signals the file holds. Mono is one. Stereo is two - left and right - which is what lets a sound be placed somewhere between your speakers.
Stereo
2 channels
Codec The method used to shrink the audio. MP3 leaves out the detail an ear is least likely to miss, which makes the file about a tenth of the size of the original recording.
MP3
Loudness The average loudness of the whole recording, the way a listener hears it (“integrated loudness”, in LUFS). The closer to 0, the louder. Music services aim for about -14 and podcasts for about -16, so that you do not have to reach for the volume between tracks.
−16.8 LUFS
typical for streaming and podcasts
Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
6.5 LU
moderate
True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
−2.0 dBTP
safely below the ceiling
Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
DR 11
10.6 dB · moderately dynamic
Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
−18.5 dBFS
average (RMS) over the whole file
Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
−17.8 dBFS
average (RMS) over the whole file
Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
0.70 dB
right is 0.7 dB louder
Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
−20.3 dB
narrow stereo
Cover art in the file Whether a picture is stored inside the mp3 itself. A player shows it as the album art when the file is played somewhere else - in a car, on a phone, offline.
No

ID3 tags Text stored inside the mp3 file itself - title, artist, album and so on. It is what a music player, a phone or a car stereo shows while it plays the file, and it travels with the file wherever it is copied.

album The album or collection the file says it belongs to. Stations and encoders sometimes use this field for notes of their own.
OriginalName: viraxor_-_happy_accidents.xm Imported: 2025-03-08 (TERN-mar2025-01).
artist Who made or performs the recording, as it is written inside the file.
Trackerartist
comment A free note somebody left inside the file.
by Viraxor/The Noodlers, Dec 2024-Mar 2025 The Viraxor Trio right here. experimenting with various chords and techniques for a more real sound won't be on faceless people because it doesn't really fit with the rest. techniques used: * fadeouts not always being the same (a07 works great, but you might need a0c or a0f somewhere. even a06) * do NOT fade out notes completely. leave some room after. reverb lol. (only if you don't play a new note) * ride in 2ch with fadeouts in between [...]
title The name of the recording, as it is written inside the file.
happy accidents
sourcemedia A text field stored inside the mp3 file (an “ID3 tag”) by the program that made it.
'xm' tracked music file, made with 'OpenMPT 1.31.14.00', rendered with 'openmpt123 0.6.6 (libopenmpt 0.6.6+r17953, OpenMPT 1.30.07.00 https://source.openmpt.org/svn/openmpt/tags/libopenmpt-0.6.6@17953 (2022-09-25T14:18:16Z) clean)'
encoder The program that made the mp3 file.
Lavf62.19.101

Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.

📻 Station details

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