Song profile for Waterworld dolphinkingdom
ericade.radio knows the chiptune and demoscene! We're the radio station playing all the best tunes from the most prominent, promising or trending artists in the scene. We also know about the artists and songs as well.
This profile was last updated on: 2026-09-24 02:22:28
🎙 Curated by DJ Daemon
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Track Details
- MD5
65d26842b389b49b4964c5d0801b0631- SHA-1
fe80f2d1f73109a2ec9c2e61ff91c6bcfe96ba95- SHA-256
e9c2bf9aa89dde7edc16c0763e8034237fb6aa1a973ea425b6f4f1af0a567a5c- SHA-384
f5e667ba750d703b539e9ed61b14b55a5f14bbd0955e8f793f360726fd1f1f1c836bc6f0fcc498a4c1f4c0604ec3a19a
Play History
- 🕘 2026-09-22 06:04:02
- 🕘 2026-09-13 02:55:21
- 🕘 2026-08-31 08:54:08
About the artist Cyborg Jeff View all tracks ›
A Belgium artist, whose real name is Pierre Martin. In describing himself at CSDB, he wrote "Discover computers with the C64 when i was 6 years old. Fall in love with it <3Write my first music with the C64 ten years later and quiclky switch to Fast Tracker and cie on a PC. Anyway i never forget my roots : Chris Huelsbeck, Rob Hubbard or Jeroen Tel !"https://csdb.dk/scener/?id=25890
🎧 4,492 plays on ericade.radio
Additional data from ModArchive
Sample & instrument names
DSC121A1.WAV
DSC121A2.WAV
DSC121A3.WAV
DSC121B.WAV
DSC121C.WAV
DSC121D1.WAV
DSC121D2.WAV
DSC121E.WAV
DSC121F.WAV
[P.Martin]
MODARCHIVE
cyb0rg jeff
by cyb0rg jefF
Tbob,JonhyWalker...
Tbob,JonhyWalker...
more composers rolling
8 DECEMBER 2001
#Let's scream my heart...
BEADR1.WAV
others i don't remember
for this tune cuz
here is a little revue
on CreaDream Sound Studio
Hum welcome
WATER1.SMP
WHALE2.WAV V
une libre adaptation
[Hansen]
Proudly Presents
creadream sound studio
que j'aimerai revoir
=creadreamsoundstudio=
=PPP TEAM SOFT=
proudly presents
for pixelization
slide show
#WATERWORLD#
-dolphins kingdom-
by cyb0rg jeff
]Pierre Martin[
_________________________
samples from
my YAMAHA DJX
Virt squarewave
General Dream
Reiki Music
Zombie Nation Drum
Jogeir Liljedahl
_________________________
01-09 january 2002
_________________________
special greetings 2
DJ Pretzel from
OVERCLOCKED REMIX
General Dream
Elmobo [moby]
Virt
PARAGON 5
Jonnhy Walker
Codasm
Jessica
Jean-Pierre
WAN-INFORMATIQUE
_________________________
http://www.creadream.org
cyborg_creadream.org
_________________________
if you like tracking
you're welcome to
participe to our
CSS SEASON MOD COMPO
visit the website...
_________________________
tnx for hosting...
SPRL-WAN
http://www.sprl-wan.com
NECTARINE
http://www.scenemusic.net
MODARCHIVE
http://www.modarchive.com
MP3.FR
http://www.mp3.fr
and other one...
i'm waiting mails from
different associations
cause i would like to
work for GameBoyColor
and GameBoyAdvanced
productions...
w8tnsee
ur cyborg jeff
Data from modarchive.org, last checked 2026-08-25 16:40:04.
Mp3 file details
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- OK
- measured from the file itself
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- File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
- 7.5 MB
- 7 860 322 bytes
- File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
- Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
- 5:27
- minutes : seconds
- Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
- 121 BPM
- a dancing tempo
- Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
- 192 kbit/s
- good quality
- Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
- 44.1 kHz
- 44 100 measurements a second
- Channels How many separate signals the file holds. Mono is one. Stereo is two - left and right - which is what lets a sound be placed somewhere between your speakers.
- Stereo
- 2 channels
- Codec The method used to shrink the audio. MP3 leaves out the detail an ear is least likely to miss, which makes the file about a tenth of the size of the original recording.
- MP3
- Loudness The average loudness of the whole recording, the way a listener hears it (“integrated loudness”, in LUFS). The closer to 0, the louder. Music services aim for about -14 and podcasts for about -16, so that you do not have to reach for the volume between tracks.
- −16.0 LUFS
- typical for streaming and podcasts
- Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
- 5.1 LU
- moderate
- True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
- −2.0 dBTP
- safely below the ceiling
- Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
- DR 10
- 9.8 dB · moderately dynamic
- Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
- −16.4 dBFS
- average (RMS) over the whole file
- Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
- −16.6 dBFS
- average (RMS) over the whole file
- Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
- 0.19 dB
- balanced
- Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
- −2.2 dB
- very wide
- Cover art in the file Whether a picture is stored inside the mp3 itself. A player shows it as the album art when the file is played somewhere else - in a car, on a phone, offline.
- No
ID3 tags Text stored inside the mp3 file itself - title, artist, album and so on. It is what a music player, a phone or a car stereo shows while it plays the file, and it travels with the file wherever it is copied.
Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.
📻 Station details
The home of retro computing and retro gaming music. Streaming 24/7 with shows and podcasts about retro computing, retro gaming, demo scene and all things nerdy in the retro world.
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