Song profile for Smiling ready's square
ericade.radio knows the chiptune and demoscene! We're the radio station playing all the best tunes from the most prominent, promising or trending artists in the scene. We also know about the artists and songs as well.
This profile was last updated on: 2026-09-25 23:29:00
🎙 Curated by DJ Daemon
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Track Details
- MD5
43c2bbdc69df8a4766f314b968aa5124- SHA-1
927f341ba53a93c35287f2548e14f028cc0ea664- SHA-256
c18d58fcc865aedf8e9e57083350c935275762aa6c9440226aee0473ace96810- SHA-384
f9a40a3fa0118b96bb0d98257f54539baebb9ec0a9c8f86d14547612b82a9defc901d97362e95c88c071b39918568912
Play History
- 🕘 2026-09-19 23:46:55
- 🕘 2026-09-13 11:43:35
- 🕘 2026-09-07 14:32:10
About the artist Cyborg Jeff View all tracks ›
A Belgium artist, whose real name is Pierre Martin. In describing himself at CSDB, he wrote "Discover computers with the C64 when i was 6 years old. Fall in love with it <3Write my first music with the C64 ten years later and quiclky switch to Fast Tracker and cie on a PC. Anyway i never forget my roots : Chris Huelsbeck, Rob Hubbard or Jeroen Tel !"https://csdb.dk/scener/?id=25890
🎧 4,499 plays on ericade.radio
Additional data from ModArchive
Sample & instrument names
electro_kick_01.wav
hihat14.wav
kick26.wav
sfx-dejavu.wav
sfx-laurentwolf.wav
sfx-maya.wav
voc-mika.wav
voc-mika2.wav
mw-wellb.xm
realised by Cyborg Jeff
new opel corsa ...
;p
adlib1.wav
adlib2.wav
adlib3.wav
adlib4.wav
adlib5.wav
-=======================-
#email 2 elise#
...
buffalometro.net
========================
SMILING READY'S SQUARE
========================
Cyborg Jeff
is back on the scene !
wouuuhou
Let s smile and dance
with Ready s square
of the lovely C64
________________________
CTRL+ALT+TEST
PPP TEAM SOFTWARE
QUENA.BE SOUND
TRACKERS AT WORK
_________________________
his is not easy to
to write music back
time are missing me but
i am happy to present
you this oldschool traxx
s all sceners will love
_________________________
using some samples i ve
personnaly recorded from
ika and from Farbrausch
STi...
special hello to
y bros Pype who develop
game on Nintendo DS
LLB for boosting me
Logic Dream, Tbob, DJ Fab
Cehem, Gazus, K93, Didier
Kb, Owl City, Psychik
Vinch, Lucie, Antoine
lot of other friends
my wife, and espcially
my little boy Charly !
_________________________
released especially for
the MAIN PARTY 2010
thanks to give the
opportunity to come back
_________________________
30 09 2010
be fan of cyborgjeff
on Facebook
more recents songs on
http://www.cyborgjeff.com
discover my old work on
tracker.cyborgjeff.com
Data from modarchive.org, last checked 2026-09-22 22:32:14.
Mp3 file details
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- Scan status Whether the station’s analyser could read this mp3. “OK” means every number in this box was measured from the actual audio, not copied from a tag that somebody typed.
- OK
- measured from the file itself
- Scanned When the file was last analysed. If the mp3 is replaced afterwards, these numbers describe the old version until it is scanned again.
- File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
- 6.2 MB
- 6 473 167 bytes
- File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
- Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
- 2:54
- minutes : seconds
- Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
- 140 BPM
- a dancing tempo
- Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
- 297 kbit/s
- high quality
- Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
- 44.1 kHz
- 44 100 measurements a second
- Channels How many separate signals the file holds. Mono is one. Stereo is two - left and right - which is what lets a sound be placed somewhere between your speakers.
- Stereo
- 2 channels
- Codec The method used to shrink the audio. MP3 leaves out the detail an ear is least likely to miss, which makes the file about a tenth of the size of the original recording.
- MP3
- Loudness The average loudness of the whole recording, the way a listener hears it (“integrated loudness”, in LUFS). The closer to 0, the louder. Music services aim for about -14 and podcasts for about -16, so that you do not have to reach for the volume between tracks.
- −15.5 LUFS
- typical for streaming and podcasts
- Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
- 2.3 LU
- very even
- True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
- −2.0 dBTP
- safely below the ceiling
- Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
- DR 10
- 10.2 dB · moderately dynamic
- Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
- −16.5 dBFS
- average (RMS) over the whole file
- Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
- −17.0 dBFS
- average (RMS) over the whole file
- Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
- 0.55 dB
- left is 0.6 dB louder
- Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
- −6.1 dB
- ordinary stereo
- Cover art in the file Whether a picture is stored inside the mp3 itself. A player shows it as the album art when the file is played somewhere else - in a car, on a phone, offline.
- Yes
ID3 tags Text stored inside the mp3 file itself - title, artist, album and so on. It is what a music player, a phone or a car stereo shows while it plays the file, and it travels with the file wherever it is copied.
Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.
📻 Station details
The home of retro computing and retro gaming music. Streaming 24/7 with shows and podcasts about retro computing, retro gaming, demo scene and all things nerdy in the retro world.
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