Song profile for Late-Night Compo
ericade.radio knows the chiptune and demoscene! We're the radio station playing all the best tunes from the most prominent, promising or trending artists in the scene. We also know about the artists and songs as well.
This profile was last updated on: 2026-10-06 10:43:14
🎙 Curated by DJ Daemon
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Track Details
- MD5
334adc6335ca08e63633171addd581a7- SHA-1
2f8e881d996b38370c20396c0b62e91804749f16- SHA-256
9be011a0ce92768a410ebe45b67245056ef932db6ccec68ef47dab1ba3dbea36- SHA-384
9e45a53eae23ef9fd0e08c541050ecd1bd7547f52fd545b98f8c5152ebe80a967bfd83dae4b8cc2a5781e3bf1f33181a
Play History
- 🕘 2026-10-04 08:46:42
- 🕘 2026-09-25 21:00:47
- 🕘 2026-09-17 18:45:40
About the artist Saga Musix View all tracks ›
Saga Musix creates electronic music which can be downloaded on sagamusix.de for free. The music is composed using the freeware tracker OpenMPT and is available in FLAC, Ogg Vorbis and module format.
🎧 2,640 plays on ericade.radio
Additional data from ModArchive
Sample & instrument names
B900 Snare Pulse Wave awesome bass Rim Shot 02BASSDRUM Snare Analog Hi-Hat Overdrive Crash 909 Hand Claps Strings CS 01 Bass Square Wave fake piano Snare Square Wave bazz RimShot 808Dist+909 B900 Distkick Snare Analog Hi-Hat Overdrive TR-9o9 Crash Compressor Hand Claps Fat Anne String 57 CS 01 Bass+Melody 57 CS 01 Bass+Melody Square Wave PianoHard2
Comments on ModArchive
_______________________________________________________________
/ /
/ * SAGA MUSIX - LATE-NIGHT COMPO (4:22) * /
/______________________________________________________________/
I'm back! ^_^
This tune ranked 6th in the streamed music compo at Buenzli 17. It is
a weird mixture of chiptune, eurodance and "Eye of the Tiger" and was
originally made for an OHC in which it ranked 3rd. I first wanted to
release this at Evoke, but I couldn't make my way there, so I waited
one week to release it as a remote entry at Buenzli. Because of the
high lead sound, You're advised to set your player's mixing quality to
at least 96khz. This will remedy quite a few resampling flaws (if you
recognize them, that is).
This time, very special greetings go to Midget (!!!) and shroomi. Thank
you both for your support - Especially Midget. Even if you still don't
like the EOTT part, big hugs to you, Runa. Thank you so much for
cheering me up ;)
Once again, I didn't use many VSTs. I only applied 3 VSTs on the whole
track this time to master the whole thing. So it won't sound bad in
XMplay either (but you will miss some high freqs). This means you
should use OpenMPT (www.modplug.com) and download the 3 VST plugins
from my website (see below). You can also get the MP3 version there if
you can't use Modplug.
___
_/__/ _/__
/ / ave / un!
//Saga
.................................::::::::::::::::::::.......
.: :::::::..
.: Contact information and other stuff .::::::::::::.
.:........................................::::::::::.........
- This module and its pattern data is (c) 2008 by Saga Musix.
- Feel free to write any comments to saga-games_arcor.de!
- You can also visit my web sites:
-> http://saga-musix.ath.cx - download free music! (german and english)
-> http://saga-games.ath.cx - here you can find free programmes and
cool freeware games, written by me! (german only)
- Original compo date: 2008-07-05
Rank: 3nd out of 7
- First release at Buenzli Demoparty (accelerated version): 2008-08-16
Rank: 6th out of 13
- Project finished: 2008-08-17
- Please play this module in OpenMPT with the plugins installed.
You may also download the mp3 version, this one won't cause that much
trouble. Get the plugins at http://saga-musix.ath.cx/?page=plugins
Any decent IT player like XMPlay (NOT Winamp!) will sound okay, too.
You're advised to set your player's mixing rate to at least 96khz
to remedy resampling flaws.
Greetz fly out to:
Midget, shroomi, m0d (meow!), Maali, ko0x, elfan, Wansti, EdgarTheFace,
Toa-Nuva, Sahkolihaa, reed, Soda, the guys from #modarchive,
#mod_shrine and #bitfellas, everyone who likes my music and games
and of course YOU!
(------------- sample credits -------------)
The sources are marked in the filenames of the samples. Explanation
of all sources:
Yamaha CS1x: My synthesiszer :)
PLEASURE.XM: From "Pleasure" by Aberration
Rebirth: From the Rebirth emulator
The square waves are from the SB Audigy 2 soundfont (IIRC).
.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.
till the next release!
- jojo aka saga musix -
Data from modarchive.org, last checked 2026-08-25 17:07:47.
Mp3 file details
Open the waveform at full size (opens in a new tab)
- Scan status Whether the station’s analyser could read this mp3. “OK” means every number in this box was measured from the actual audio, not copied from a tag that somebody typed.
- OK
- measured from the file itself
- Scanned When the file was last analysed. If the mp3 is replaced afterwards, these numbers describe the old version until it is scanned again.
- File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
- 8.2 MB
- 8 577 474 bytes
- File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
- Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
- 4:22
- minutes : seconds
- Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
- 144 BPM
- a dancing tempo
- Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
- 262 kbit/s
- high quality
- Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
- 44.1 kHz
- 44 100 measurements a second
- Channels How many separate signals the file holds. Mono is one. Stereo is two - left and right - which is what lets a sound be placed somewhere between your speakers.
- Stereo
- 2 channels
- Codec The method used to shrink the audio. MP3 leaves out the detail an ear is least likely to miss, which makes the file about a tenth of the size of the original recording.
- MP3
- Loudness The average loudness of the whole recording, the way a listener hears it (“integrated loudness”, in LUFS). The closer to 0, the louder. Music services aim for about -14 and podcasts for about -16, so that you do not have to reach for the volume between tracks.
- −15.0 LUFS
- typical for streaming and podcasts
- Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
- 4.3 LU
- very even
- True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
- −1.7 dBTP
- safely below the ceiling
- Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
- DR 11
- 11.1 dB · moderately dynamic
- Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
- −17.4 dBFS
- average (RMS) over the whole file
- Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
- −17.8 dBFS
- average (RMS) over the whole file
- Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
- 0.35 dB
- balanced
- Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
- −7.9 dB
- ordinary stereo
- Cover art in the file Whether a picture is stored inside the mp3 itself. A player shows it as the album art when the file is played somewhere else - in a car, on a phone, offline.
- Yes
ID3 tags Text stored inside the mp3 file itself - title, artist, album and so on. It is what a music player, a phone or a car stereo shows while it plays the file, and it travels with the file wherever it is copied.
Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.
📻 Station details
The home of retro computing and retro gaming music. Streaming 24/7 with shows and podcasts about retro computing, retro gaming, demo scene and all things nerdy in the retro world.
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