Song profile for Bubbles
ericade.radio knows the chiptune and demoscene! We're the radio station playing all the best tunes from the most prominent, promising or trending artists in the scene. We also know about the artists and songs as well.
This profile was last updated on: 2026-10-06 16:18:26
🎙 Curated by DJ Daemon
View all songs
Track Details
AlbumOriginalName: spx-bubbles.it Imported: 2022-09-14 (TERN-Sept2022-04).
Tracker TypeImpulsetracker
Duration08:20
Total plays233
Added2022-11-01 00:11:35
Track ID#13961
Integrity
- MD5
db4548a338f4c77a7a27b0bf3c2f03bb- SHA-1
4b430c56f8a49e436a987fb289211c34edad9875- SHA-256
beec86482a87255522b3571b7d806f613f842f452b9e214d9ef87c39bb4b0aa0- SHA-384
e104094dd8977930c133ad7fb803e3125d21312513c6a6af9ed1a67116bca430df0d1f77b46c0dfeeb10fa0538a2cb3c
Play History
- 🕘 2026-10-04 10:18:30
- 🕘 2026-09-25 16:42:49
- 🕘 2026-09-18 20:19:55
About the artist Sphenx View all tracks ›
Additional data from ModArchive
Title on ModArchive
Bubbles
Credited on ModArchive
Sphenx
Module format
IT
File size
1.58MB
Added to ModArchive
Sun 10th Feb 2002
ModArchive rating
On ModArchive
Open the module on ModArchive
Sample & instrument names
PercKit: Continuous Note Perc:Perco Cut Perc:Orchestra Cymbal Con Perc:Open Hihat Cut Perc:Closed HiHat Cut Perc:Hihat Cut Perc:Shake Cut Perc:Gong Perc:Tamborine Cut Perc:Crash 64 Fde Perc:Cymbal 62 Con Perc:Electric Drum64 Cut Snare:Snare Cut Snare:Claps 64 Cut Snare:Snare 96 Con Snare:lightsnare Snare:nativedrum Con Bass:Long Bass Bass:bass Bass:bass low Bass:filtered bass Str:Jupiter 8 Pad long Str:nebul fade in Str:nebul 2*fast fade in Str:nebul normal Str:Padx5-1a.wav pan l s Str:Padx5-1a.wav pan r s Str:Jupiter8Pad very long Str:Padx5-1a.wav l Str:suspiria Str:strings (ouverture) Str:Jupiterfast fade Str:Jupiter quick net Str:Jupiterlong fade Str:Jupiterfast fade fort Chime:1 Chime:2 Chr:Boy Choir Chr:Voix 48 Chr:Voix 64 Syn:Hard Guitar Syn:Voice 2 echo fade Syn:Jarre Lead-hit Syn:Na Glockenspiel Syn:Peak Syn:Saw Wave Syn:Guitar usa Syn:Vibraphone Syn:Vibraphone Hard Syn:D-50-Tadream3 Syn:Bubble Bell Syn:Glockenspiel fade Syn:Glockenspiel Syn:Bell (coupee) + pan Lead:Bell + Voice 2 Lead:Smooth Theme Lead:Janstheme2 Lead:Janstheme2 note off Chip:Triangle Chip:Bubble Echo Slow Chip:Triangle Lead Chip:Triangle ]]] Chip:Saw Wave Chip:Carre Bass Chip:SinusWave Chip:Bubble Echo Harpege Chip:Bubble Echo Harder Chip:Bubble Echo Chip:Saw Wave Magix Chip:Triangle Echo Slow Chip:Flute PChip:S.cut 005 2 I PChip:Sinus Pique Theme F:Leadtrompette2 F:Mid F:Creux F:BosseGauche F:TriangleGauche F:Trompette2 F:Flute F:Bosse anvtense F:Plein Long Bass F:Rond Long Bass F:JupPad G->D F:JupPad D->G Guitar: ------ Sphenx 2002 ------ KickBassDrum1 KickBassDrum2 Pang Snare Snare Lightsnare Tamborine Claps Tss Closed HiHat Open Hihat Shaker Highdrum ElectricDrum Crash Crash Gong Orchestra Cymbal Wind Chime 1 Wind Chime 2 Boy Choir C4 Boy Choir E4 Boy Choir G4 Boy Choir A#4 Boy Choir C#5 Boy Choir E5 Boy Choir G5 Saw Wave (debut) Saw Wave short Vibraphone Trompette Carre Bass Fine Short usa LowBass Tinto~28.wav Nebularia Lead Na Glockenspiel C#5 Flute 1 Synth Flute 2 Carre 29-35 8457 Carre 29-35 8431 Padx5-1a.wav l Padx5-1a.wav r HighBass Spx:Onde - S.cut 005 Spx-Ondes: C.04 Tourach Bell Jarre Tourach Vox Jesus 2099 Sine BassWave Triangle Strings Carre Voix Filtered Bass Glockenspiel C#6 Triangle Triangle sans tete guit4 SmoothBrass Jupiter 8 Pad HighBell Strings st-a5:nativedrum st-a5:janstheme2 ST-a8:D-50-Tadream3 st-b0:anvtense001
Comments on ModArchive
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ \/ BUBBLES \/ /\ By Sphenx, 2002 /\ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ SONG INFOS: Running Time : 6:18 Version : v0.95 (04/02/2002) Active Channels : 64 Virtual Channels : 256 Samples : 67 Instruments : 86 Patterns : 59 Unused Patterns : 98 ___________________________________________________________________________ PLAYBACK: Because of many special effects like filters and NNA, any other players else than Impulse Tracker v2.14#3 are likely to play more or less wrong this mod. ___________________________________________________________________________ BUBBLES: That was a nice project. I started this borrowing samples only from Awesome songs and with a heavy inspiration from JM Jarre (Equinoxe) at that time. I guess the first 2 minutes are the best representative of this inspiration, but I come then with something more original and I experimented something quite unusual in my song. Found it? Just that in some patterns there are not the traditionnal 64 lines but were rather 56. I know said like that it doesn't sound really amazing. But it really gives another feel to the concerned theme. Moreover, the drumparts became then more painful to make since it wasn't anymore a stupid binary rythm. The most difficult part was to have a good volume balance for the whole song. This is even more difficult with so much channels together. But I managed to have something quite good, where details can be heard and main theme not too loud. Note that this volume balance may become wrong in others players. ___________________________________________________________________________ "Bubbles" can actually be the following part of another song called "Ocean of Dark", which has a different atmosphere, definitively ambient and soft. Some months ago, both were in the same file since they share most of the samples. Hence all these unused patterns. ___________________________________________________________________________ NOTES: Samples come from many songs, mainly from Awesome. I thank any who made the samples; samples have travelled so much for years that is it now quite impossible to know their original maker. Even more when they have no sample name... Traditionnal thanks to Jeffrey Lim for Impulse Tracker, and a special greets to Hasen, who made me decide to finish and release this song (thank him too, maybe I would have never released this song...) ___________________________________________________________________________ Listen, enjoy, and feel free to give me some comments at gb_sphenx_hotmail.com ___________________________________________________________________________ Bubbles (C) 2001-2002, Sphenx
Data from modarchive.org, last checked 2026-09-10 22:05:06.
Mp3 file details
Open the waveform at full size (opens in a new tab)
- Scan status Whether the station’s analyser could read this mp3. “OK” means every number in this box was measured from the actual audio, not copied from a tag that somebody typed.
- OK
- measured from the file itself
- Scanned When the file was last analysed. If the mp3 is replaced afterwards, these numbers describe the old version until it is scanned again.
- File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
- 13.6 MB
- 14 309 836 bytes
- File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
- Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
- 8:21
- minutes : seconds
- Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
- 176 BPM
- a fast tempo
- Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
- 229 kbit/s
- good quality
- Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
- 44.1 kHz
- 44 100 measurements a second
- Channels How many separate signals the file holds. Mono is one. Stereo is two - left and right - which is what lets a sound be placed somewhere between your speakers.
- Stereo
- 2 channels
- Codec The method used to shrink the audio. MP3 leaves out the detail an ear is least likely to miss, which makes the file about a tenth of the size of the original recording.
- MP3
- Loudness The average loudness of the whole recording, the way a listener hears it (“integrated loudness”, in LUFS). The closer to 0, the louder. Music services aim for about -14 and podcasts for about -16, so that you do not have to reach for the volume between tracks.
- −14.8 LUFS
- typical for streaming and podcasts
- Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
- 5.1 LU
- moderate
- True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
- −1.8 dBTP
- safely below the ceiling
- Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
- DR 9
- 9.1 dB · moderately dynamic
- Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
- −16.2 dBFS
- average (RMS) over the whole file
- Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
- −16.4 dBFS
- average (RMS) over the whole file
- Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
- 0.20 dB
- balanced
- Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
- −1.3 dB
- very wide
- Cover art in the file Whether a picture is stored inside the mp3 itself. A player shows it as the album art when the file is played somewhere else - in a car, on a phone, offline.
- Yes
ID3 tags Text stored inside the mp3 file itself - title, artist, album and so on. It is what a music player, a phone or a car stereo shows while it plays the file, and it travels with the file wherever it is copied.
Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.
📻 Station details
The home of retro computing and retro gaming music. Streaming 24/7 with shows and podcasts about retro computing, retro gaming, demo scene and all things nerdy in the retro world.
Station
ericade.radio / The ERICADE Radio Network
Website
https://radio.ericade.net
Contact
radio@ericade.net
Comments