Song profile for Almagest
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This profile was last updated on: 2026-10-06 16:30:53
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Track Details
AlbumOriginalName: _almages.it Imported: 2022-09-14 (TERN-Sept2022-04).
Tracker TypeImpulsetracker
Duration09:29
Total plays236
Added2022-10-31 11:21:53
Track ID#13848
Integrity
- MD5
bd0f7c6fc40bd9a4bb559279e218de8d- SHA-1
d8ad47741707183ead37895b1328551daec0ace3- SHA-256
37c3bf9daf9096f6d3d0aee06e4b9573c99c7b5e4cadbbdac3e6e3ad3478d63b- SHA-384
5627b574215f04be97f6ab1e206a514e4ec94f37f935ec99e2dd36931803b8678fa38110430054baa06c82a9dea1c3ce
Play History
- 🕘 2026-10-06 14:30:53
- 🕘 2026-09-29 05:13:51
- 🕘 2026-09-19 18:51:02
Additional data from ModArchive
Title on ModArchive
Almagest
Credited on ModArchive
Cyclone
Module format
IT
File size
546.41KB
Added to ModArchive
Tue 22nd Jun 1999
ModArchive rating
On ModArchive
Open the module on ModArchive
Sample & instrument names
By Stefan Xenos
Drum.Tom
Drum.Bass.Sharp
Drum.Snare.Light
Drum.Snare.Reverb
Drum.Kettle
Perc.Hihat.Closed
Perc.Hihat.Tap.1
Perc.Hihat.Tap.2
Perc.Crash
Perc.Shaker
Effect.Snap
Effect.Clap
Bass.Finger
Bass.Funk
Bass.Synth.Sweep
Bass.Starburst
Synth.Choir.1, Left
Synth.Symonix
Synth.Light, Left
Synth.Light, Right
Synth.Choir.2
Guitar.1
Guitar.2
Guitar.3
Guitar.4
Strings, Left
Strings, Right
Guitar2, Plain
Guitar4, Quick
Synth.Choir.1, Right
Hit Shift-F9 in Impulse
Tracker for song info
By Stefan Xenos
Drum.Tom
Drum.Bass.Sharp
Drum.Snare.Light
Drum.Snare.Reverb
Drum.Kettle
Perc.Hihat.Closed
Perc.Hihat.Tap.1
Perc.Hihat.Tap.2
Perc.Shaker
Perc.Crash
Effect.Snap
Effect.Clap
Bass.Finger
Bass.Funk
Bass.Synth.Sweep
Bass.Starburst
Synth.Choir.1
Synth.Symonix
Synth.Light
Strings
Synth.Choir.2
Guitar.1
Guitar.2
Guitar.3
Guitar.4
Guitar.5
Guitar.6
Hit shift-F9 in Impulse
Tracker for more info.
Comments on ModArchive
+--------------------------------------------------------------+
| |
| By Stefan Xenos AKA Cyclone |
| Copyright (C) 1998 Stefan Xenos |
| All rights reserved |
| |
| Check out my homepage at http://chat.carleton.ca/~sxenos |
| |
+--------------------------------------------------------------+
Song info:
__________
Play length: 4:40
Composition time: 50 hours (approx.)
Completion date: Jun 29, 1998
Start date: Dec, 1997
Release date: Aug 19, 1998
Song version: 3.00
Credits:
________
Music: Stefan Xenos
Comments:
Advice: M.P. Productions _________
Andreas Xenos
I've spent more time on this
tune than on any previous one,
so I really hope you like it.
I just love those gradual
transitions.
Contact:
________
Email: sxenos_usa.net
Web: http://chat.carleton.ca/~sxenos
You can also find more of my tunes on
the Hornet archive and Trax in Space
If you like my music, please recommend
it to your friends and write me.
Music:
______
I often get asked to write music for
games and demos. Keep in mind that
I only work for free if the project
is non-profit.
I currently only release about 4 or 5
tunes per year. Writing more music than
this would require taking time off work,
so please don't ask me for a large number
of tunes unless you are willing to pay
for them.
---------------------------------------------------------------
A fraction of time,
Silence in the moonlight,
Two golden memories,
An instant then gone.
I sit on a hillside,
watching stalks of grass glow in the dim blue light.
A liquid flows over the unreal surface,
pressing my thoughts back along the path I've travelled.
I yield and float backward,
forgetting that I've always been here.
- - -
A blink or a flash,
An image frozen on the retina,
The detail is suddenly clear,
Ironic, now that it's too late.
Watch how the field changes subtly as the wind blows.
Memories.
Watch how the old oak cracks the horizon with its black
silhouette. I'd rather forget.
Don't try to stop the scene from changing.
It never obeys.
- - -
A gentle wind blows,
The liquid grass flows,
Stalks bend and sway,
The surface moves subtly and permanently,
And the memory is lost forever.
Copyright (c) 1998 Stefan Xenos
Data from modarchive.org, last checked 2026-08-25 17:11:07.
Mp3 file details
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- Scan status Whether the station’s analyser could read this mp3. “OK” means every number in this box was measured from the actual audio, not copied from a tag that somebody typed.
- OK
- measured from the file itself
- Scanned When the file was last analysed. If the mp3 is replaced afterwards, these numbers describe the old version until it is scanned again.
- File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
- 15.2 MB
- 15 975 092 bytes
- File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
- Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
- 9:30
- minutes : seconds
- Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
- 130 BPM
- a dancing tempo
- Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
- 224 kbit/s
- good quality
- Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
- 44.1 kHz
- 44 100 measurements a second
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- Stereo
- 2 channels
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- MP3
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- −15.6 LUFS
- typical for streaming and podcasts
- Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
- 6.8 LU
- moderate
- True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
- −1.9 dBTP
- safely below the ceiling
- Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
- DR 10
- 10.0 dB · moderately dynamic
- Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
- −17.3 dBFS
- average (RMS) over the whole file
- Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
- −17.3 dBFS
- average (RMS) over the whole file
- Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
- 0.04 dB
- balanced
- Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
- −14.9 dB
- ordinary stereo
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- Yes
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Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.
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