Song profile for Archons of light
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This profile was last updated on: 2026-10-06 08:54:33
🎙 Curated by DJ Daemon
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Track Details
- MD5
b6e695bc546bb177b380840afca87c58- SHA-1
5118ba088be4ffbbaf1fff7b180ed8445b783361- SHA-256
d7db6a56c8695543dd4902e5e1ae50de24920d744c45afac6535497484371962- SHA-384
06f4f08a521e35749ca96e65dcb04ee79769b8fe0ae5339b9fbb07f9d4fd862287f93b7b089b3e071b9947d21080bd68
Play History
- 🕘 2026-09-28 10:18:58
- 🕘 2026-09-19 20:43:17
- 🕘 2026-09-13 18:43:52
About the artist ArchAngel View all tracks ›
His own description from Modarchive: "I've been around a few years... actually since the 90's. In 1993 I changed my nickname from Zyrax to ArchAngel (inspired by a military unit from the game Master of Magic).My prime time in the scene was late 90's and early 00's.Nowadays I mostly fiddle around with some ideas that tend to never be completed into finished tracks."
🎧 1,456 plays on ericade.radio
Additional data from ModArchive
Sample & instrument names
Greetings thou music- lover ! Lo and behold! A new production from (c) ArchAngel is now removing some of thy blessed harddiskspace in hope of bringing some joy into this cruel world... My humble greetings this time, goes to: Toby / Divine Zalt / Groove Sophisto / PCH Scamer / BPC Mercruiser / Koma [coolt intro !!] Cyclone / HFE Spider / HFE Tentacle / $ummon CyberZip / Tidal Beak Speer If you're forgotten... you can always hope :) And respect -> Spruce for his wonderful chiptunes! Back to chat-level (!) The history behind this tune is quite simple, (do you care:) ...Heard a nice tune which was quite like this style, but with more changing parts. Therefore I made this tune. But I made it (kind of) soft all way through...ta-da!...:) \:/-\:/-\:/-\:/-\:/- If thou shall contact me, do so by mail or write down a cute message on some of these BBSes: $ummon: +46-(0)8-462-98-95 Intersection: +46-(0)8-774-48-95 Code Castle: +46-(0)8-752-86-58 Mailing adress: Nils Ingvarsson Avtalsv. 21 187 54 Täby or you can always... voice: 08/ 510-520-68 Pax Vobiscum ! This tune was made at the 8th of March '96. Milord ... Thou hast at last found your way here... Looped bell Reversed Cymbal Chord moll Chord dur String-mighty Piccola flute Flute Some drums Bass Bass2 Bass3 Giant Tom + Cymbal Giant Tom Crashcymbal Tom Space-sound
Data from modarchive.org, last checked 2026-08-25 16:32:09.
Mp3 file details
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- Scan status Whether the station’s analyser could read this mp3. “OK” means every number in this box was measured from the actual audio, not copied from a tag that somebody typed.
- OK
- measured from the file itself
- Scanned When the file was last analysed. If the mp3 is replaced afterwards, these numbers describe the old version until it is scanned again.
- File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
- 4.0 MB
- 4 228 500 bytes
- File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
- Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
- 2:56
- minutes : seconds
- Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
- 125 BPM
- a dancing tempo
- Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
- 192 kbit/s
- good quality
- Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
- 44.1 kHz
- 44 100 measurements a second
- Channels How many separate signals the file holds. Mono is one. Stereo is two - left and right - which is what lets a sound be placed somewhere between your speakers.
- Stereo
- 2 channels
- Codec The method used to shrink the audio. MP3 leaves out the detail an ear is least likely to miss, which makes the file about a tenth of the size of the original recording.
- MP3
- Loudness The average loudness of the whole recording, the way a listener hears it (“integrated loudness”, in LUFS). The closer to 0, the louder. Music services aim for about -14 and podcasts for about -16, so that you do not have to reach for the volume between tracks.
- −15.0 LUFS
- typical for streaming and podcasts
- Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
- 9.6 LU
- moderate
- True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
- −2.0 dBTP
- safely below the ceiling
- Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
- DR 9
- 8.6 dB · moderately dynamic
- Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
- −17.7 dBFS
- average (RMS) over the whole file
- Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
- −17.5 dBFS
- average (RMS) over the whole file
- Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
- 0.13 dB
- balanced
- Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
- −28.7 dB
- narrow stereo
- Cover art in the file Whether a picture is stored inside the mp3 itself. A player shows it as the album art when the file is played somewhere else - in a car, on a phone, offline.
- No
ID3 tags Text stored inside the mp3 file itself - title, artist, album and so on. It is what a music player, a phone or a car stereo shows while it plays the file, and it travels with the file wherever it is copied.
Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.
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