Song profile for Underwater voyage part 2
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This profile was last updated on: 2026-10-05 10:47:23
🎙 Curated by DJ Daemon
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Track Details
- MD5
1781d61dbe8902cc0f5f6b31fadfe558- SHA-1
1c56169969c8a4e1b24e233952ad012b8d9d325c- SHA-256
9e08d9ffe4339a1a491229dfb427016c342ea96ab2bb04ee346d40a3ae68e7e2- SHA-384
cf92dbb57a8d4698d579a12a84bd85987b8a04d4160b1a4c3c46d02d084c4d221ffea96c5eef25ad37968720ee7d0248
Play History
- 🕘 2026-10-01 20:36:08
- 🕘 2026-09-22 10:42:05
- 🕘 2026-09-15 06:38:58
About the artist Darkhalo View all tracks ›
An American artist, whose real name is Josh Barnett. A member of the groups HellRaiserGroup and Nocturnal.
🎧 875 plays on ericade.radio
Additional data from ModArchive
Sample & instrument names
underwater voyage part 2 by darkhalo mostly original samples here started the same day as pt.1, but took much longer to complete .... ? seq1 for underwater darkhalo marcato strings darkhalo seq2 for underwater darkhalo minorbabyharp_up darkhalo HHLOOP.WAV unknown warm pad darkhalo Blip.wav darkhalo another one ;) darkhalo flute darkhalo seq3 for underwater darkhalo hiphop beat [11-16] from srjv12 hiphop expansion darkhalo soul pluck 1 darkhalo soul pluck 2 darkhalo nice bass darkhalo ripped flute unknown purephat bd darkhalo purephat snare darkhalo Pow Bass Drum unknown hiphop hat darkhalo 808 snares+stuf darkhalo ahhmajorloop darkhalo babyharp_piano darkhalo filter voices darkhalo Waterlap.wav ripped from heretic2
Data from modarchive.org, last checked 2026-10-02 22:03:26.
Mp3 file details
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- OK
- measured from the file itself
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- File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
- 9.5 MB
- 9 926 338 bytes
- File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
- Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
- 6:54
- minutes : seconds
- Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
- 82 BPM
- a slow tempo
- Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
- 192 kbit/s
- good quality
- Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
- 44.1 kHz
- 44 100 measurements a second
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- Stereo
- 2 channels
- Codec The method used to shrink the audio. MP3 leaves out the detail an ear is least likely to miss, which makes the file about a tenth of the size of the original recording.
- MP3
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- −14.9 LUFS
- typical for streaming and podcasts
- Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
- 5.5 LU
- moderate
- True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
- −1.9 dBTP
- safely below the ceiling
- Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
- DR 10
- 9.7 dB · moderately dynamic
- Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
- −16.4 dBFS
- average (RMS) over the whole file
- Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
- −16.4 dBFS
- average (RMS) over the whole file
- Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
- 0.02 dB
- balanced
- Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
- −24.9 dB
- narrow stereo
- Cover art in the file Whether a picture is stored inside the mp3 itself. A player shows it as the album art when the file is played somewhere else - in a car, on a phone, offline.
- No
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Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.
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The home of retro computing and retro gaming music. Streaming 24/7 with shows and podcasts about retro computing, retro gaming, demo scene and all things nerdy in the retro world.
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