Song profile for Florence

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This profile was last updated on: 2026-10-03 18:33:00

🎙 Curated by DJ Daemon

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Cover art for Florence by Audiomonster

🎵 Track Profile

Florence

by Audiomonster

(1 vote)

Track Details

AlbumOriginalName: florence.mod. Imported: 2022-04-02 (TERN-apr2022-01).
Tracker TypeAmiga 4-channel module
Duration07:08
Total plays270
Added2022-04-02 15:19:11
Track ID#11963
Integrity
MD5
de278bc69e25ea3cee2fcf047d2b7cdf
SHA-1
4698745b56d0face1fc7d71d8d366e962a530f2b
SHA-256
cf76dfa610186025a0d73169423cf6e8798848b260941bfa2755dd186207cec9
SHA-384
571dfccd7e736b9f2244e3206cc3cd8c2ee5f5327956cdb12e46bcac89a032d21fb46cc58af22757f408851d6b2e4dc0

Play History

  • 🕘 2026-10-03 16:33:00
  • 🕘 2026-09-25 17:54:39
  • 🕘 2026-09-19 16:44:21

About the artist Audiomonster  View all tracks ›

★★★★★ (2 votes)

A French artist, whose real name is Raphaël Gesqua. Audiomonster worked on the games Flashback: The Quest for Identity (1992), Shaq Fu (1994), Mr. Nutz (1994), Fade to Black (1995), Moto Racer (1997), Planet of the Apes (2002), Rebel Raiders: Operation Nighthawk (2005), Snow Brothers (2006), Postman Pat and the Greendale Rocket (2007), Glory Days 2 (2007) and Arthur and the Invisibles: The Game (2007).

🎧 538 plays on ericade.radio

Additional data from ModArchive

Title on ModArchive (((( florence ))))
Credited on ModArchive audiomonster
Module format MOD
File size 249.42KB
Added to ModArchive Wed 28th Jun 2000
ModArchive rating 10 / 10

Sample & instrument names

# love song made by:
#/// audiomonster \\\
#     from tsl
#date : december 1991
contact me 4 anything
 (no illegal swap!!!)
   raphael gesqua
 73, boulevard soult
75012 paris (france)
big kiss to florence
my girlfriend........
and to my pretty nice
  looking sucker :
  reflex / rebels
good synthetic tunes
you made, guy!!!!!!!!
 continue that great
work.................
ps : sorry for using
   glissando on the
 piano in this song,
 but i don't care !!!
fuck to all those who
 dislike this way of
composing............

Data from modarchive.org, last checked 2026-09-10 22:03:41.

Mp3 file details

Waveform of Florence by Audiomonster, left channel above, right channel below: level in dB against time, 7:19 long. Open the waveform at full size (opens in a new tab)
Waveform A picture of the whole recording from start to end. The taller the shape, the louder that moment; the left channel is on top and the right channel below it. The scale up the side is the level in dB, the one along the bottom is the time. Select the picture to open it at full size.
Scan status Whether the station’s analyser could read this mp3. “OK” means every number in this box was measured from the actual audio, not copied from a tag that somebody typed.
OK
measured from the file itself
Scanned When the file was last analysed. If the mp3 is replaced afterwards, these numbers describe the old version until it is scanned again.
File size How much room the mp3 takes on a disk, and how much data you use when you play or download it. It is roughly the bit rate multiplied by the length.
10.1 MB
10 541 392 bytes
File last changed When the mp3 on our server was last written - usually the day it was uploaded, or encoded again.
Length How long the recording plays. It is measured from the audio itself, so it is right even when a tag in the file says something else.
7:19
minutes : seconds
Tempo How fast the tune goes, in beats per minute - the speed you would tap your foot at. This was measured automatically by the station's analyser (ffmpeg and bpm-tools' "bpm"), not typed in by a person, so it is not guaranteed to be 100% accurate: tunes without a steady beat can throw it, and where it is wrong it is usually exactly half or double the tempo you would count.
75 BPM
a slow tempo
Bit rate How much data is spent on each second of sound. More data keeps more detail when the audio is squeezed into an mp3: 128 kbit/s is acceptable, 192 is good, and 320 is the most an mp3 can hold.
192 kbit/s
good quality
Sample rate Digital audio is a long row of measurements of the sound wave. This is how many are taken every second. 44.1 kHz is the CD standard and 48 kHz the video and broadcast standard - both capture everything a human ear can hear.
44.1 kHz
44 100 measurements a second
Channels How many separate signals the file holds. Mono is one. Stereo is two - left and right - which is what lets a sound be placed somewhere between your speakers.
Stereo
2 channels
Codec The method used to shrink the audio. MP3 leaves out the detail an ear is least likely to miss, which makes the file about a tenth of the size of the original recording.
MP3
Loudness The average loudness of the whole recording, the way a listener hears it (“integrated loudness”, in LUFS). The closer to 0, the louder. Music services aim for about -14 and podcasts for about -16, so that you do not have to reach for the volume between tracks.
−17.8 LUFS
on the quiet side
Loudness range The distance between the quiet passages and the loud ones, in LU (1 LU is 1 dB). A small number means an even, compressed sound - good in a car or on a phone. A large number means big swings between soft and loud.
5.4 LU
moderate
True peak The highest level the signal ever reaches, including the peaks that appear between the measurements when the file is turned back into sound. 0 is the ceiling: above about -1 dBTP, a recording can crackle (“clip”) on some players.
−4.1 dBTP
safely below the ceiling
Dynamic range How far the loudest peaks stand above the loud parts of the recording, in dB - the “DR” number that music collectors compare albums by. A low number (under 8) means the sound has been squeezed until everything is equally loud: punchy, but tiring to listen to. 14 and up means the music has room to breathe, with real hits and real quiet. It says nothing about how loud the file is: turning the volume down does not change it. Chip music made of steady square waves naturally lands low.
DR 11
11.0 dB · moderately dynamic
Left channel level The average strength of the left channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the right channel.
−20.1 dBFS
average (RMS) over the whole file
Right channel level The average strength of the right channel over the whole recording (“RMS”), counted in dB below the loudest level a digital file can hold (dBFS). More negative means quieter. Compare it with the left channel.
−20.1 dBFS
average (RMS) over the whole file
Channel balance The left level minus the right level. Close to 0 dB means both sides are equally loud. More than about 1 dB and the whole mix leans towards one ear.
0.00 dB
balanced
Stereo width How strong the part that DIFFERS between left and right is, compared with the part they share. A very low number (-40 dB or less) means both sides carry the same sound - mono in practice. A higher number means a wider stereo picture; a very high one can sound thin on a single speaker.
−79.9 dB
practically mono
Cover art in the file Whether a picture is stored inside the mp3 itself. A player shows it as the album art when the file is played somewhere else - in a car, on a phone, offline.
No

ID3 tags Text stored inside the mp3 file itself - title, artist, album and so on. It is what a music player, a phone or a car stereo shows while it plays the file, and it travels with the file wherever it is copied.

encoder The program that made the mp3 file.
Lavf62.12.101

Measured from the mp3 file on our server by the station’s own analyser. Point at a label, or select its question mark, for what the number means.

📻 Station details

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Station ericade.radio / The ERICADE Radio Network

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