Podcast episode profile for 149. Psi 5 trading company

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149. Psi 5 trading company

🎙 Podcast Episode

149. Psi 5 trading company

by Flashback

🎙 About the podcast

Flashback, tracks from the past

Flashback, tracks from the past

We have covered the demo scene since 2020, and play all the great chip tune music as well. Join us to hear tracked music combined with commentary from the geek-of-all-trades: DJ Daemon. He was once known once a Daemon in the Amigaworld, and brings you stories about Amiga, retrocomputing, C64, demos, the demo scene and all things nerdy in the retro world.

We play tracker music composed on Protracker, Screamtracker, Fasttracker and Impulsetracker. It's music composed on Amiga and the retro-PC. Genres such as Chiptune, Synthwave and Retro electro.

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Track Details

AlbumOriginalName:podcast.pod. imported:2026-02-01 (TERN-feb2026-01).
Tracker TypePodcast episode
Duration01:00:01
Total plays30
Broadcast Date2026-02-01
Added2026-02-01 20:10:44
AboutPsi 5 trading company is probably the coolest Star trek-esque experience a user could have on the Commodore 64. In this episode, DJ Daemon explores the fast pace, frantic and crazy space journey. It has pirates, a stressed out crew and whatever a "Cravenlator" is. Do we even care if it blows up?Can you make it to port before the pirates blow a large whole in the side of your ship and steal the cargo? Let's see... Also in this hour, the latest tracker music created in 2026.
Track ID#15533
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🎙 Listen to Episode

149. Psi 5 trading company

149. Psi 5 trading company

Flashback, tracks from the past

⏰ 01:00:01 📅 2026-02-01
🎧 Nowericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past
0:00 --:--
🔊

🎧 Playlist

  1. 00:00 ericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past
  2. 00:06 DJ Daemon: Where to today? Let's try space! Today’s game is not Star trek but may give you a little bit of that feeling.
  3. 00:35 Obsessed by evil - Fireflies at night
  4. 07:02 DJ Daemon: In the year 1985, the Commodore 64 was settling in just fine as the popular gaming computer that it had become. This was also the year of the Nintendo NES and the Amiga. But that is a story for another episode.
  5. 07:53 Yomaru Kasuga - Dreams for tonight
  6. 14:17 DJ Daemon: Psi 5 trading company then. First you select the crew for the five departments, weapons - scanning - navigation - engineering and repair. And they are a bunch of total misfits, I tell you! Some are highly skilled in some areas but lacking in others. Some are well rounded but excel at nothing. All advantages and disadvantages come into play as you enter space with your ship.
  7. 15:07 C20G - BGM
  8. 21:30 DJ Daemon: When you finally enter space, all hell breaks loose and the pirates descend upon you. Above all, you must keep always moving. If the ship stops when the pirates damage the engines, you are in a world of hurt. At first the shields absorb the hits from the pirates. That won't last, I tell you. Once the shields cannot fully protect your ship anymore, the internals start breaking down. You must give orders to the repair department to fix all the broken systems. The weapons department must keep shooting at the ships and the others must keep the whole operation going. Messages start pouring in from the departments. They range from friendly at first and get increasingly frustrated as things start falling apart.
  9. 22:42 Substance - A different kind of power
  10. 27:46 DJ Daemon: I cannot talk about all the characters, so let me at least mention Boris the weapons guy. Frankly, there is something really weird about him. Seriously, he is nuts and then some. A hardened battle veteran that handles all weapons well, except the blaster. Hint: disable his blaster subsystem if you value your ship. His comments are super funny to read. He might enjoy his job way too much.
  11. 28:39 Samplemaster - Dream in a nightmare
  12. 33:12 DJ Daemon: The key to playing the game is to keep reading the messages from the crew, keep moving. You have to disable subsystems to gain speed. Hint from the coach: the Infoscanner can go.
  13. 34:03 Epicjack340 - Inquire
  14. 37:48 DJ Daemon: The game is hard but not unwinnable. I had to try several times to actually beat the mission. There are three missions and I was only ever able to win the first one. The controls are easy to understand and manage, but the full control of the ship requires the manual. Here are some things to remember: · Learn keyboard shortcuts. Using the joystick to click around is way too slow. · Keep always going. · Keep track of the messages pouring in. You must react when important stuff breaks. · The "Cravenlator" seems to be joke item. If it breaks, don't bother to repair it. · Disable subsystems that the crew member is not proficient in. Try to assess why you failed to understand how better react next time.
  15. 38:49 CS-Jay - No cpu today
  16. 42:24 DJ Daemon: Graphics. Sure, it's great. The characters are well animated, and they show body language that is very expressive. All parts are move and is a information system onto itself. You are in control and jump between different departments to direct and control everything. This game is indeed strong in optics, and the visual style is that of a control panel for a spaceship brimming with reports, information and meters.
  17. 43:23 Ether audio - Toroidal
  18. 46:46 DJ Daemon: The sounds are ok. The music is nice and was composed by Ed Bogas. Replay ability? This game is meant to be played repeatedly until you can consistently beat it. The last of the three missions seems almost impossible to beat. But once you do, it's time to move on to another game, I guess.
  19. 47:52 Dr Robotnik - Bring it back
  20. 51:10 DJ Daemon happily notes that Revision 2026 has been announced. It's gonna happen!
  21. 51:38 Beyond - Celestial
  22. 54:31 DJ Daemon: Leading you into the good night with...
  23. 54:55 Enacostione - Forever alone
  24. 57:34 DJ Daemon: tells you talk back on our Discord channel.
  25. 57:50 Toby Fox - Jewels of the prophecy.

🎤 Production Notes

Continuing the trend of nice game stories in 2026. Also: loads of brand new tracker music.Colophon: None. That's exact name of the game.

📝 Transcript
Erik Zalitis 00:00.226

Time for flashback! Tracks from the past! Today with stories from the retro past! Where to today? Let's try space! Today's game is not Star Trek, but may give you a little bit of that feeling. It's Sci-Fi trading company for the Commodore 64. Prepare for takeoff with five, well, should I say colorful characters, a valuable cargo and more pirates than you can shoot a blaster cannon at.starting this hour with obsessed by evil and fireflies at night.

Erik Zalitis 07:02.068

In the year of 1985, the Commodore 64 was settling in just fine as the popular gaming computer that it had become. This was also the year of the Nintendo NES and the Amiga, but that is a story for another episode. PSY V Trading Company was released that year by Accolade. It plays like a space simulator where you command a cargo ship on its way to deliver perishable goods. That's good and all.but there are also alien pirates that want the goods. They attack you and your ship soon after departure and you must reach the destination before they can steal your goods and disappear. More about that later, we are going on with some music. That would be Jumarokasuga, Dreams for Tonight.

Erik Zalitis 14:17.652

PSY 5 Trading Company done. First you select the crew for the five departments. Weapons, scanning, navigation, engineering and repair. And they are a bunch of misfits, I tell you. Some are highly skilled in some areas, but lacking in others. Some are well rounded, but excel at nothing. All advantages and disadvantages come into play as you enter space with your ship.Here is my dream team filling the various departments. Boris in weapons, Nargo in scanning, Tigra in navigation, Shima in engineering, and Brew in repair. More music, it's C20G and BGM, brand new Reddit Rock.

Erik Zalitis 21:30.71

Finally enters space all hell breaks loose and the pirates descend upon you Above all you must keep always moving if the ship stops when the pirates damage the engine You are in a world of hurt At first the shields absorb the hits from the pirates that won't last I tell you Once the shields cannot fully protect your ship anymore the internals start breaking downYou must give orders to the repair department to fix all broken systems. The weapons department must keep shooting at the ships and others must keep the whole operation going. Messages start pouring in from the departments. They range from friendly at first and gets increasingly frustrated as things start falling apart. The crew work by themselves, but you must keep giving them orders to direct what the ship should do at any time.Without their orders they will not be able to handle the situation as the whole thing unravels. More music you say? Absolutely coming your way. Substance and a different kind of power.

Erik Zalitis 27:46.872

cannot talk about all the characters, so let me least mention Boris, the weapons guy. Frankly, is something really weird about him. Seriously, he is nuts and then some. A hardened battle veteran that handles all weapons well, except the blaster. Here's a hint. Disable his blaster subsystem if you value your ship. His comments are super funny to read. He might enjoy the job.way too much. The others range between unfocused, shy, have many enemies, are incompetent at some systems and some have problems with authority as well. But enough about their good sides, let's move on and move on we will do with the music. It's time for Sample Master and Dream In A Night.

Erik Zalitis 33:09.998

The key to playing the game is to keep reading the messages from the crew and keep moving. You have to disable subsystems to gain speed. Hint from the coach, the info scanner has to go. The game is real time, not turn based, so you must react to everything happening as soon as the messages come. And stuff breaks all the time.You must of course also direct the repair droids to fix stuff and always make sure that the life support for the various members function. If you fail that, they start dying and if this happens winning gets very hard even when you can give manual commands for each department. Well, some new stuff coming your way. It's Epic Jack 340 and Inquiry.

Erik Zalitis 37:48.482

The game is hard, but not unwinnable. I had to try several times to actually beat the mission. There are three missions and I was only ever able to win the first one. The controls are easy to understand and manage, but the full control of the ship requires the manual. Here are some things to remember. Learn keyboard shortcuts. Using the joystick to click around is way too slow. Keep always going.Keep track of the messages pouring in. You must react when important stuff breaks. The Kraven leader seems to be a joke. If it breaks, don't bother to repair it. Disable subsystems that a crew member is not proficient in. And finally, try to assess why you failed to understand how to better react the next time. Music, yes absolutely, that's what we're doing here. CSJ and...No CPU today.

Erik Zalitis 42:24.494

Graphics, sure it's great. The characters are well animated and they show body language that is very expressive. All parts are moving and it is an information system onto itself. You are in control and jump between different departments and direct and control everything. The game is indeed strong in optics.and the visual style is that of a control panel for a spaceship brimming with reports, information and meters. Compared with many games for the C64 at the time, PSI 5 Trading Company is filled with small details that enhance the immersion into the game. The tempo is frantic and the game is relatively short. And so is our time, so we have to go on with...music. What do we have here? It's Ether audio and Toroidal.

Erik Zalitis 46:46.84

The sounds are ok, the music is nice and it was composed by Ed Bogus. Replayability done, this game is meant to be played repeatedly until you can consistently beat it. The last of the three missions, it seems almost impossible to beat, but once you do, it's time to move on to another game I would guess. The game was a modest success, I have no data about how well it sold.So my guess is that the sales were mediocre, but the impact it had. It's mentioned in many best games of the era top lists and it has aged well. It may also have inspired a later game, Star Trek Bridge Commander, which was released in 2003 and yes I played that as well. I give this game 5 out of 5 Kramer layers andAnd now it's time to leave this retro gaming storytelling for a while. The next song is Dr. Robotnik and bring it back.

Erik Zalitis 51:11.16

You'd better believe it, it's coming to you. Revision 2026, it has been announced. It's in Saarbrücken in Germany, and it's the biggest, baddest, best, and whatever you have it, demo party in the world. It starts in April of 2026, and me and Kurious, we will be there broadcasting live. You'd better believe it. Going on with Beyond and Celestial.

Erik Zalitis 54:32.65

As I so often say, all good things must come to an end and flashback tracks from the past with me DJ Demon has come to an end. Leading you into that good night, that would be Enkostione and forever alone and finally Toby Fox with jewels of the prophecy. Remember you can always go to Ericade.radio to listen in.

Erik Zalitis 57:34.574

You wanna talk back perhaps? Well we are listening, go to erikade.radio slash discord to join us in our discord forum, or send an email radio at erikade dot net. Bye bye for now, see you in a week.

Play History

  • 🕘 2026-06-08 11:00:06
  • 🕘 2026-06-04 07:00:06
  • 🕘 2026-05-30 21:00:02

About the artist Flashback  View all tracks ›

★★★★ (64 votes)

"Flashback, tracks from the past" is the current name of the podcast. Now with tracked music from nearly all platforms (including Amiga, Atari, PC). We also speak about the retro past, present the artists, talk about old games and review demo parties.

🎧 29,165 plays on ericade.radio

🎙 The people behind the podcast

DJ Daemon
Host
DJ Daemon

He got his Commodore 64 in 1989 and his first Amiga in 1990. A huge fan of tracker music and have had a long standing dream to create a radio show playing that kind of music. In 2020, that dream came true and in december Amiga Flashback started as a podcast. It was later renamed Flashback, tracks from the past and here we are.
He is also an orga for Swedish demo party Edison and a total retro nerd.

Coreus
Cohost
Coreus

He was actually a listener from the time of the first ericade-station in the 00s. He came back as a listener in 2020, when the station restarted. Later he voluntered to build the new website of the station and also joined as a cohost of the podcast. He runs his own site called the Retro spirit.

The Baron of dubstep
Cohost
The Baron of dubstep

Fellow retro geek and creator of great music on his daw.

Tekmann
Guest
Tekmann

He describes himself like this: "Pure 8-bit chiptunes! All Tekmann music are solely made on Gameboy units modded to perfection... No computer producing just pure chiptune bliss ;)".

Hvrankel
Guest
Hvrankel

A true retro geek and sysop from the 90s. He lives with his family in Sweden and enjoys sharing his passion for retro computing and music. He is sysop for Swedish BBS "This old cabin".

Some1namednate
Correspondent
Some1namednate

Created a report about Impulsetracker for us in 2022. Also voiced our messages for christmas 2022 in co-operation with the Retro spirit.

📡 Podcast details

Podcast name Flashback, tracks from the past
Episode number #149
File format MP3 audio
Contact us radio@ericade.net
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