Podcast episode profile for 102. 40 years of Commmodore 64
ericade.radio knows the chiptune and demoscene! We're the radio station playing all the best tunes from the most prominent, promising or trending artists in the scene. We also know about the artists and songs as well.
🎙 About the podcast
Flashback, tracks from the past
We have covered the demo scene since 2020, and play all the great chip tune music as well. Join us to hear tracked music combined with commentary from the geek-of-all-trades: DJ Daemon. He was once known once a Daemon in the Amigaworld, and brings you stories about Amiga, retrocomputing, C64, demos, the demo scene and all things nerdy in the retro world.
We play tracker music composed on Protracker, Screamtracker, Fasttracker and Impulsetracker. It's music composed on Amiga and the retro-PC. Genres such as Chiptune, Synthwave and Retro electro.
Track Details
🎙 Listen to Episode
102. 40 years of Commmodore 64
Flashback, tracks from the past
🎧 Playlist
- 00:00 ericade.radio – Time for Flashback, tracks from the past – today with another demo party top list
- 00:08 DJ Daemon speaks.
- 00:43 Liam the Lemming – Auf Wiedersehen Monty theme
- 07:04 DJ Daemon speaks: I got my C64 late in the game. The year was 1989 and I had a busload of cool games for it. But, those stories, we talked about. So let’s pick the machine apart without becoming too technical about it. But first, the history. 1982, the market was dominated by BBC Micro, Sinclair Spectrum ZX1 and the Dragon 32. Commodore had the fairly successful VIC-20. IBM rode high on the first PC, the IBM 5150. August 1982, Commodore launch the C64. The market would never look the same.
- 08:04 Galaxy of Amaze – Zamzara
- 13:31 DJ Daemon speaks: The brains of the C64 was the 6502 microprocessor. It was created by Commodore’s own chip company, MOS Technology. Clocked around 1 MHz, it may not have shone too bright compared to the competition. But it was efficient. So much, that in certain scenarios, it would be able to do the same work with less clock cycles than later competitors like Motorola. And Basic. It was just Basic, but still good enough to give you an included language to program the C64 – up front. Not unusual, but helpful.
- 14:18 Mark’t.d.k’knight – Spellbound
- 18:10 DJ Daemon speaks: A funny little note from a book about the C64, it noted that the names SID and VIC sounded like they belong to some gangsters from the 30s. SID was the sound chip and VIC handled all the graphics. About the graphics: you got 16 preset colors and resolutions up to 320 times 200. The memory was limited, so, it was not possible to map a color to every pixel in multicolor mode. I don’t have time to get technical, but the limitations where a challenge to the developers. One they knew how to master. So the graphics was stellar due to the inspired design of the VIC chip.
- 19:10 Ajax lemon – Monty on the run (Highgscore)
- 22:32 DJ Daemon speaks: Good CPU and nice graphics. What about the sound? Ok, this was 1982, so you could not record audio. Actually later on, the C64 could be taught to play 4 bit samples. But for intents and purposes, it was a true ADSR generator. Three voices could bring different preset waveforms like triangle, sawtooth and pulse and white noise. But one major thing set it apart: it could also switch waveforms on any and all channels on the fly. This is the big magic power of the SID chip. It made it play in its own division.
- 23:29 2t2m The M – Turbo Outrun
- 201826:17 DJ Daemon speaks: Commodore’s big success among many mistakes. But Commodore almost lost the game, because they only thought the C64 would be for businesses and companies. When the later C-model came out in 1986, the marketing was different. And I remember the Swedish ads that had gaming themes and relied on Epyx Summer, Winter, World and California games. But Commodore had launched the Amiga in 1985 and in 1987 the new Amiga 500 stole the show. At this time, the 8bit computer era was over.
- 27:12 Alex Menchi – Loopz Remix Credits
- 30:42 DJ Daemon speaks: This old classic computer, with its peculiar boxy design, which is the one we all remember. Yeah, it was meant to be shape the world. And it did! The demo scene sprung to life around it, to show the world what it could do. A good C64 demo must make you think “no, this can’t be. This is not possible to do on a C64”. The C64 composers, demo programmers and gamers grew up with one of the most interesting machines ever created.
- 31:26 Dreamfish – Ocean loader
- 35:34 DJ Daemon speaks: As we look back at the era, we must smile over how primitive the C64 really was. 64 kB of RAM. The machine broadcasting this show has 32 GB. That’s half a million more bytes. I’m just saying. 16 colors that you could choose, but not change. But still. And then there is the weird Commodore character sets, today known as “Petsci”. It was the emoji-maker of its day. With building blocks and hearts and what have you. Think of it like this: emojis express feelings. Petscii graphics can draw anything you like! But, it still mattered then and for many of us, it still does.
- 36:28 Makke – Ghosts ‘n Thrillers
- 39:44 DJ Daemon speaks.
- 40:21 ORiON – Spellbound (4.32)
- 44:52 DJ Daemon speaks.
- 45:28 SaxxonPike – After the War
- 48:47 DJ Daemon speaks.
- 49:13 Sixtus – One man
- 52:21 DJ Daemon speaks.
- 52:48 Steven Innell – R-type
- 56:25 ericade.radio – With Swedish host and Retro-geek-quite-ordinaire Daemon behind the mike
- 56:34 The Hustler – One Man and His Droid
🎤 Production Notes
Colophon:None.A broadcast in a superhot studio with me standing up while talking due to back pains.
📝 Transcript
It was 40 years ago to this month. CEO Jack Tramiel told Commodore to create a computer to take on IBM on the business market. It would not work, but it did instead bring hordes of geeks to play games, program cool demos and compose music.This hour, DJ Demon remembered the world's most legendary computer, the C64. The music today is mostly tracked remixes of old famous C64 gaming music.
Liam the Lemming, auf Wiedersehen Monty, from the game with the same name. And it was on the Commodore 64, of course. I got my C64 late in the game. This year was 1989 and I had a busload of cool games for it. About those stories we talked about. So let's pick the machine apart without becoming too technical about it. But first, the history.1982. The market was dominated by BBC Micro, Sinclair Spectrum CX-1 and Dragon 32. Commodore had a fairly successful Vic 20 on the market, and IBM rode high on the first PC, the IBM 5150. August 1982. Commodore launched the C64. The market, it would never look the same.
Galaxy of Amaze, Samsara. The brains of the C64, it was the 6502 microprocessor. It was created by Commodore's own ship company, Moose Technology. Clocked around 1 MHz, it may not have shown too bright compared to the competition, but it was efficient, so much that in certain scenarios,it would be able to do the same work with less clock cycles than later competitors like Motorola. And basic. It was just basic, but still good enough to give you a nice included language to program the C64. It was upfront. Not unusual, but helpful.
The is called Spellbound and yes it is the tune from the game, the old game for the C64 where you were a knight fighting for some weird stuff, really funny. And funny is also a little note from a book about the C64. It noted the names Sid and Vic sounded like they belonged to some gangsters from the 30s. Sid?was a sound chip and Vic handled all the graphics on the C64. About the graphics. You got 16 preset colors and resolutions up to 320x200. The memory was limited, so it was not possible to map a color to every pixel in multicolor mode. I don't have time to get technical, but the limitations were a challenge to the developers. One that they knew how to master.So the graphics was stellar due to the inspired design of the Vicks ship.
Mostly Rob Hubbard music so far in this program. And this is an interpretation by Ajax Lemon of the Monty on the Run High Score music. Good CPU and nice graphics. What about the sound? Okay, this was 1982, so you could not record audio normally. Actually later on, the C64 could be taught to play 4-bit samples. But for all intents and purposes,It was a true ADSR generator. Free voices could bring different preset waveforms out. Like triangle, sawtooth, pulse and white noise. But one major thing set it apart. It could also switch waveforms on any and all channels. On the fly. This was a big magic power of the SID ship. It made it play in its own division.
The M and Turbo Outrun 2018. So why did it fail? The C64 that is. What? No, it was anything except a failure. It was Commodore's big success among many mistakes. But Commodore almost lost the game because they only thought the C64 would be for businesses and companies. When the later C model came out,In 1986 the marketing was different and I remember the Swedish ads that had gaming themes and relied on Epex Summer, Winter, World and California games. But Commodore launched the Amiga in 1985 and in 1987 the new Amiga 500 stole the show. At this time the 8-bit computer era was over.
Manky from the game Loops and the remix credits. That's the name of it anyway. This old classic came here with its peculiar boxy design which is one we all remember. Yeah, it was meant to shape the world and it did. The demo scene sprang to life around it to show the world what it could do. A good C64 demo it must make you think noThis can't be, this is not possible to do with a C64. The C64 composers, demo programmers and gamers, they grew up with one of the most interesting machines ever created.
Fish and his take on the infamous Oceanloader. As we look back at the era, we must smile when we think about how primitive the C64 really was. 64 kilobytes of RAM. The machine broadcasting this show has 32 gig. That's half a million more bytes. I'm just saying. 16 colors that you could choose, but you could not change. Still.And then there's the weird Commodore character set, today known as Petsky. It was the emoji maker of its day, with building blocks and hearts and what have you. Think of it like this. Emojis express feelings. Petsky graphics can draw anything you like. But it's still matter done, and for many of us, still does.
in the top gusset.
sorry for this, I shouldn't have done that. But that was Mackie and Ghosts and Thrillers. It's a take on the old game Ghosts and Goblins. But using Michael Jackson's thriller to make a better background so to speak. That was super hard game. You were running around, you had some kind of lovemaking with your girlfriend and then some baddies came and took her away and now you're running around through a...Yeah, well, Graveyard full of skeletons. Really, really tough game. We're going on with Orion and the spellbound. Not from the game, but it's a good one.
Last day of my vacation is over. Tomorrow work. But vacation has been good and I hope that work is going to be nice as well. There's a lot of things to do in this autumn of 2022 that's coming up. Well, we got something in demo scene way so to speak. On Friday the 26th of August, Erik A. RadioWill Beast Broadcasting live from Commodore-träffen? Yep, that's right. And while you're contemplating that, we'll go on with more music.
Saxon Pike and After The War. You're tuned to Slashback, tracks from the past, and I'm DJ Daemon. All back episodes of this podcast can be found on erikade.radio slash podcast. We are going on with Sixtus and One Man. It's like me, I'm one man sweating here in a very very hot studio.
Thanks for listening and leading you into that good night is the last two songs. First up is an old Chris Julesbeck song, but it has been remixed by Steven Innell. It's our type, from the old game if you remember. And last out is The Hustler, one man and his droid. Yes, that's also a famous game from the past. I'm Didi Deamon and as I said, erikk.radio, that's where you find us.
the Ericade radio network with Swedish host and retro geek quite ordinary Damon behind the mic.
Play History
- 🕘 2026-06-06 13:00:06
- 🕘 2026-06-02 05:00:07
- 🕘 2026-05-28 20:00:08
About the artist Flashback View all tracks ›
"Flashback, tracks from the past" is the current name of the podcast. Now with tracked music from nearly all platforms (including Amiga, Atari, PC). We also speak about the retro past, present the artists, talk about old games and review demo parties.
🎧 29,167 plays on ericade.radio
🎙 The people behind the podcast
He got his Commodore 64 in 1989 and his first Amiga in 1990. A huge fan of tracker music and have had a long standing dream to create a radio show playing that kind of music. In 2020, that dream came true and in december Amiga Flashback started as a podcast. It was later renamed Flashback, tracks from the past and here we are.
He is also an orga for Swedish demo party Edison and a total retro nerd.
He was actually a listener from the time of the first ericade-station in the 00s. He came back as a listener in 2020, when the station restarted. Later he voluntered to build the new website of the station and also joined as a cohost of the podcast. He runs his own site called the Retro spirit.
Fellow retro geek and creator of great music on his daw.
He describes himself like this: "Pure 8-bit chiptunes! All Tekmann music are solely made on Gameboy units modded to perfection... No computer producing just pure chiptune bliss ;)".
A true retro geek and sysop from the 90s. He lives with his family in Sweden and enjoys sharing his passion for retro computing and music. He is sysop for Swedish BBS "This old cabin".
Created a report about Impulsetracker for us in 2022. Also voiced our messages for christmas 2022 in co-operation with the Retro spirit.
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The home of retro computing and retro gaming music. Streaming 24/7 with shows and podcasts about retro computing, retro gaming, demo scene and all things nerdy in the retro world.